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Inkstar | SHINE CANCELATION [Super Mario Sunshine] @Inkstar | Uploaded April 2018 | Updated October 2024, 1 day ago.
In this video, I show off and explain a glitch called 'Shine Cancellation' preformed in Noki Bay.

CAUSE:
When collecting a Shine Sprite, Mario gets set into a unique 'free-falling' state for collecting Shine Sprite, beginning by clipping Mario just a few pixels lower than his initial height while obtaining the Shine Sprite. Once he reaches a solid ground, the "SHINE GET!" animation will play and the game goes to the saving screen. This means if Mario collects a Shine Sprite while standing on somewhat steep elevations, those few pixels of de-elevation will clip Mario slightly lower than the terrain's surface, thus causing Mario to clip underneath the terrain he was standing on whilst collecting the Shine Sprite.

Under most circumstances, Mario would likely clip underneath the map and fall on 'Out of Bounds' (OoB) collision and die, fall into OoB void collision and die, or simply clip into an object and land on terrain, all of which continue the game properly. However, in this case there is water underneath the Noki Bay terrain which causes Mario's 'active' state to change to 'swimming' rather than the Shine Sprite 'free-falling' state. This causes the "SHINE GET!" animation to completely cancel and the Shine Sprite also becomes permanently unobtainable due to it changing to a 'collected' state upon collision with Mario, meaning it cannot be collected a second time unless Mario rejoins the stage.

Useless rare glitch, but something interesting to accidentally do...
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SHINE CANCELATION [Super Mario Sunshine] @Inkstar

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