Uploaded July 2020 | Updated September 2026, 2 weeks ago
This is the MPU4.0 running a looping shift and add program to calculate 15x15. Ignoring the setup time, this takes 14.7 seconds.
This video has been sped up to eliminate lag, so the video speed is the correct speed of the cpu.
This is the MPU4.0 running a looping shift and add program to calculate 15x15. Ignoring the setup time, this takes 14.7 seconds.
This video has been sped up to eliminate lag, so the video speed is the correct speed of the cpu.


![MPU 7 URCL Fibonacci [ 2 Hz Minecraft Redstone CPU ]
The MPU 7 is my latest and fastest Minecraft Redstone CPU.
Here the MPU 7 is running URCL code for the first time.
I took the exact same URCL Fibonacci program that I wrote for the MPU 6 and ran it on the MPU 7 and it surprisingly worked first time without any issues.
To run URCL code, I translate the URCL code line by line into MPU 7 assembly using a dictionary of translations in a Python program I wrote. Then I write the translated MPU 7 assembly into the instruction ROM and run it.
It really is that simple. (Which is the whole point of URCL)
Join the URCL (Universal Reduced Computer Language) discord:
https://discord.gg/Nv8jzWg5j8
This video is at 4x speed and the carpet mod tick speed is set to 2 times speed.
The flashing horizontal line is the cursor. This just shows what area of the screen the MPU 7 is currently writing to.
MPU 7 Specs:
• No command blocks or pistons
• 2 Hz clock speed (5 ticks or 0.5 seconds per clock pulse)
• 5 stage waterfall pipeline (Fetch1 - Fetch2 - Decode - Execute - Writeback)
• 10 general purpose simulated dual read registers (with no read before write hazards because of the automatic forwarding)
• 8 bit word length
• 256 word instruction ROM x2
• 32 bit instruction length (that includes an 8 bit immediate value)
• VLIW architecture
• 32 bit hardware BCD converter
• 8 bit hardware multiplier
• 8 bit hardware divider
• 8 bit RNG
• 64x32 pixel display (1x1 pixels) which can be shifted upwards 8 pixels whenever needed
• 1 frame buffer
• Full qwerty keyboard with arrow keys and function keys for user input
• 128 bytes of main RAM
• 256 bytes of screen RAM
• Up to 128 I/O ports
• External 8 kiB paging ROM for storing large amounts of data (Like Bad Apple!!)
• 7 testable flags
• Full 7 bit character set (a custom one, so not ASCII) which uses 4x8 characters
• Can be started, stopped and reset from the UI
• Almost fully compatible with URCL
MPU 7 ISA:
https://docs.google.com/spreadsheets/d/1fgXPalCBTGg-X3QGXmNagxAMHoiOW_9nbOgaJl7fFoY/edit?usp=sharing
MPU 7 World download is available in the URCL discord:
https://discord.gg/Nv8jzWg5j8
If you want to support me creating these videos, Patreon is:
https://www.patreon.com/modpunchtree
or my PayPal link is:
https://paypal.me/modpunchtree MPU 7 URCL Fibonacci [ 2 Hz Minecraft Redstone CPU ]](https://i.ytimg.com/vi/rF4eLpQtxmk/mqdefault.jpg)
![Gradient Line Drawer [ MPU 8 | 3.3 Hz Minecraft Redstone CPU ]
The MPU 8 is my latest and fastest Minecraft Redstone CPU.
Here the MPU 8 is drawing a star using the gradient line drawing algorithm.
The algorithm first calculates the gradient of the line it wants to draw by dividing the change in y values (dy) by the change in x values (dx) using a 0.8 fixed point value. Then each time the x value is incremented the gradient is added to an accumulator, and when the accumulator rolls over it increments/decrements the y value.
This program has been designed to be able to handle lines going in any direction as it swaps the x and y values if dy is bigger than dx.
The points of the star are simply stored as immediate values in the program which were pre-calculated by me.
This video is not sped up but the tick speed has been set to 100 times speed.
This program took 10954 cycles to run (54 minutes 46.2 seconds at default Minecraft speed).
Join the URCL (Universal Reduced Computer Language) discord:
https://discord.gg/Nv8jzWg5j8
MPU 8 Specs:
• No command blocks or pistons
• 3.3 Hz clock speed (3 ticks or 0.3 seconds per clock pulse)
• 9 stage waterfall pipeline
• 12 general purpose simulated dual read registers (with automatic forwarding at 6 ticks)
• 8 bit word length
• 256 word instruction ROM x2
• 32 bit instruction length (that includes an 8 bit immediate value)
• VLIW architecture
• 32 bit hardware BCD converter
• 8 bit hardware multiplier
• 8 bit hardware divider
• 64x64 pixel display which can be shifted upwards 8 pixels whenever needed
• 1 frame buffer
• Full qwerty keyboard with arrow keys and function keys for user input
• 128 bytes of main RAM
• 512 bytes of screen RAM
• Up to 128 I/O ports
• External 8 kiB paging ROM for storing large amounts of data
• 13 testable flags
• 8 bit character set (a custom one, so not ASCII) which uses 4x8 characters
• Can be started, stopped and reset from the UI
• Almost fully compatible with URCL
MPU 8 ISA:
https://docs.google.com/spreadsheets/d/1KRoZNu5ic36-vcP-6llN8L27ZvLxW5ILiaOX5gcoAC4/edit?usp=sharing
If you want to support me creating these videos, my Patreon is:
https://www.patreon.com/modpunchtree
or my PayPal link is:
https://paypal.me/modpunchtree Gradient Line Drawer [ MPU 8 | 3.3 Hz Minecraft Redstone CPU ]](https://i.ytimg.com/vi/s4ahnw786N4/mqdefault.jpg)






