Uploaded December 2020 | Updated September 2026, 2 weeks ago
Finally a new upload! Sorry it's taken so long...
Lately I've been trying to convert my old Windows XP codes from years ago and make them work with my current system. Along the way I've found some interesting things, some of which are showcased in this video.
You'll see how I turn off the dark clouds and rain so the sky is a eerie green colour, yet the storm sounds remain.
Malus can attack even though its hand isn't pointing at Wander!
Instead if the usual teardrop shaped bolts of energy, here they are stars!
I took a screenshot here so you can see better:
flickr.com/photos/nomadcolossus/50675278431/in/dateposted-public
Malus shoots a bolt of energy at the save shrine (across the broken bridge) and it hits! This was a first and is pretty amazing! When Wander is high enough, Malus will keep on shooting ; )
And finally, this was the first and only time I had found a way to trigger Dormin's hints!
Pretty cool being able to make them appear at will.
Finally a new upload! Sorry it's taken so long...
Lately I've been trying to convert my old Windows XP codes from years ago and make them work with my current system. Along the way I've found some interesting things, some of which are showcased in this video.
You'll see how I turn off the dark clouds and rain so the sky is a eerie green colour, yet the storm sounds remain.
Malus can attack even though its hand isn't pointing at Wander!
Instead if the usual teardrop shaped bolts of energy, here they are stars!
I took a screenshot here so you can see better:
flickr.com/photos/nomadcolossus/50675278431/in/dateposted-public
Malus shoots a bolt of energy at the save shrine (across the broken bridge) and it hits! This was a first and is pretty amazing! When Wander is high enough, Malus will keep on shooting ; )
And finally, this was the first and only time I had found a way to trigger Dormin's hints!
Pretty cool being able to make them appear at will.










