Uploaded February 2026 | Updated September 2026, 2 weeks ago
AREAS walkthrough - Space Battleship, Frontline base, Door to the Abyss, Land of the Fugitives, Crystalline Palace, Broken Smelting Furnace, Remote Prison, Barren Volcano, Labyrinth of the Giant Tree.
BOSSES guide - 1:37:00 Red G-HOST: UIMS CDR, 1:58:29 Wilem Ong - Trial by combat, 2:55:41 Acubens, 4:33:20 PLEGEOITE, 5:56:47 Barren Volcano, 6:06:28 Green Vomiter, 6:13:21 Galb Wenn.
Pacman Maze Guide - 3:13:50 Crystalline Palace, 4:00:35 Broken Smelting Furnace, 5:12:44 Remote Prison.
REVIEW (Part 4 - Continued from last video description) -
Another thing that adds to the infuriation of these levels is the controls. A lot of the time the movement is automated but when you do want to jump somewhere, you can easily miss your jump drop to the floor which can lose valuable seconds. This happened so many times, where one missed jump can ruin the whole run.
This happened because your jump trajectory changes if you leave the analogue stick neutral or press forward. It sounds intuitive but when you are leaving it in neutral as you are being ping pongs around the room with boosters (you have to trust the level design a lot of time), when you do need to make the jump, it’s only natural that you press the direction right as you jump and it changes the trajectory and you miss where you were planning to go. Everything is happening so fast that moves require split second decision making. They did include an indicator to show the trajectory but by the time you realise you’ve changed it, you’ve already pressed the jump button.
After hours in the Pacman mode, I still couldn’t get used to it.
Now let’s get back to the exploration. I really love the exploration in this game. It doesn’t do anything special, but there is just a lot of it, and it’s the most enjoyable part of a Metroidvania for me. I really like going around but it can be a bit disappointing with the lack of collectables. A lot if the time I would take a path in a crossroads and then go back to take the other path and realise they both just lead to the same place with no items to be found along the way. There is a lack of hidden items in the game due to the size of it and a lot of trekking can lead to nothing. There are probably the same amount of collectables as a regular game, but it’s spread across such a vast map, it seems a bit empty. Most of the collectables are also useless. The majority are story logs of which I never read any. At least on Metroid, a bad collectable is a missile expansion that will be useful throughout the course of the game. In this game, barely anything is useful, and you only start getting the best items, the energy tanks later in the game when you have all of the abilities to allow good exploration. But it does scratch my itch for exploring, even if most of the items are useless. This is helped by the wonderfully handy inclusion of automatically marking items that you have missed on the map. Plenty of times I might have missed a hidden open wall, but the game handily shows you, as long as you have passed that area. It really helps 100% areas without having to go through guides and checking off boxes and memorising which ones you have collected. A real time saver.
I was missing a core exploration ability for a massive part of the game too. I wanted to know how I could smash through the ground for ages but I had defeated all the main bosses. It turned out there was an ability given after beating a hidden boss. Not in a core main boss like all the others. This boss was briefly hinted at in an earlier cutscene buy showing the room where I passed earlier, but I had forgotten where the room was, and only found it way later in the game when I had explored all the maps before this one. After I got it I had to go through all of maps again to get through the areas I couldn’t access before.
(Part 5 continued in next video description)
Rating 8/10
Difficulty 8/10
Played on Nintendo Switch
Normal Difficulty
Some deaths cut out
No Cheats
More like this:-
Switch Games - youtube.com/playlist?list=PLXnIZkuKAW4Nh7Bf5xrkhJ-dnbvr0jCWI
Castlevania Playthroughs - youtube.com/playlist?list=PLXnIZkuKAW4PmXihKkX2Wdq74H8hhv7n0
DONATE
paypal.me/Tinkstonten
buymeacoffee.com/retro2vr
Crypto
BTC - 3Q9mg5pjT4YZgAvHQha6izYDrX3nbJqMPZ
ETH - 0xB41482cB92E32C965E368f293701E5Ce18d5719f
MATIC - 0x9051a87257812febda27691fc84bdd54500eb26f
DOGE - DL3afUvT2UxhkoXsUZNXZS4nwxJny3s4Zm
#shadowlabyrinth
AREAS walkthrough - Space Battleship, Frontline base, Door to the Abyss, Land of the Fugitives, Crystalline Palace, Broken Smelting Furnace, Remote Prison, Barren Volcano, Labyrinth of the Giant Tree.
BOSSES guide - 1:37:00 Red G-HOST: UIMS CDR, 1:58:29 Wilem Ong - Trial by combat, 2:55:41 Acubens, 4:33:20 PLEGEOITE, 5:56:47 Barren Volcano, 6:06:28 Green Vomiter, 6:13:21 Galb Wenn.
Pacman Maze Guide - 3:13:50 Crystalline Palace, 4:00:35 Broken Smelting Furnace, 5:12:44 Remote Prison.
REVIEW (Part 4 - Continued from last video description) -
Another thing that adds to the infuriation of these levels is the controls. A lot of the time the movement is automated but when you do want to jump somewhere, you can easily miss your jump drop to the floor which can lose valuable seconds. This happened so many times, where one missed jump can ruin the whole run.
This happened because your jump trajectory changes if you leave the analogue stick neutral or press forward. It sounds intuitive but when you are leaving it in neutral as you are being ping pongs around the room with boosters (you have to trust the level design a lot of time), when you do need to make the jump, it’s only natural that you press the direction right as you jump and it changes the trajectory and you miss where you were planning to go. Everything is happening so fast that moves require split second decision making. They did include an indicator to show the trajectory but by the time you realise you’ve changed it, you’ve already pressed the jump button.
After hours in the Pacman mode, I still couldn’t get used to it.
Now let’s get back to the exploration. I really love the exploration in this game. It doesn’t do anything special, but there is just a lot of it, and it’s the most enjoyable part of a Metroidvania for me. I really like going around but it can be a bit disappointing with the lack of collectables. A lot if the time I would take a path in a crossroads and then go back to take the other path and realise they both just lead to the same place with no items to be found along the way. There is a lack of hidden items in the game due to the size of it and a lot of trekking can lead to nothing. There are probably the same amount of collectables as a regular game, but it’s spread across such a vast map, it seems a bit empty. Most of the collectables are also useless. The majority are story logs of which I never read any. At least on Metroid, a bad collectable is a missile expansion that will be useful throughout the course of the game. In this game, barely anything is useful, and you only start getting the best items, the energy tanks later in the game when you have all of the abilities to allow good exploration. But it does scratch my itch for exploring, even if most of the items are useless. This is helped by the wonderfully handy inclusion of automatically marking items that you have missed on the map. Plenty of times I might have missed a hidden open wall, but the game handily shows you, as long as you have passed that area. It really helps 100% areas without having to go through guides and checking off boxes and memorising which ones you have collected. A real time saver.
I was missing a core exploration ability for a massive part of the game too. I wanted to know how I could smash through the ground for ages but I had defeated all the main bosses. It turned out there was an ability given after beating a hidden boss. Not in a core main boss like all the others. This boss was briefly hinted at in an earlier cutscene buy showing the room where I passed earlier, but I had forgotten where the room was, and only found it way later in the game when I had explored all the maps before this one. After I got it I had to go through all of maps again to get through the areas I couldn’t access before.
(Part 5 continued in next video description)
Rating 8/10
Difficulty 8/10
Played on Nintendo Switch
Normal Difficulty
Some deaths cut out
No Cheats
More like this:-
Switch Games - youtube.com/playlist?list=PLXnIZkuKAW4Nh7Bf5xrkhJ-dnbvr0jCWI
Castlevania Playthroughs - youtube.com/playlist?list=PLXnIZkuKAW4PmXihKkX2Wdq74H8hhv7n0
DONATE
paypal.me/Tinkstonten
buymeacoffee.com/retro2vr
Crypto
BTC - 3Q9mg5pjT4YZgAvHQha6izYDrX3nbJqMPZ
ETH - 0xB41482cB92E32C965E368f293701E5Ce18d5719f
MATIC - 0x9051a87257812febda27691fc84bdd54500eb26f
DOGE - DL3afUvT2UxhkoXsUZNXZS4nwxJny3s4Zm
#shadowlabyrinth










