@TheArtofCodeIsCool
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The Art of Code | Shader Coding: Making a starfield - Part 2 @TheArtofCodeIsCool | Uploaded February 2020 | Updated October 2024, 1 hour ago.
This is part 2 of this tutorial. Be sure to watch part 1 first:
youtu.be/rvDo9LvfoVE


Star fields were some of the first effect I ever coded, back in the late 80's. I decided to revisit this effect and make a 2020 shader version of it. In this video we'll be making this effect in ShaderToy, from scratch!

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Live version:
shadertoy.com/view/tlyGW3

Music:
Empyrean - MichaelFK

ShaderToy for absolute beginners:
youtube.com/watch?v=u5HAYVHsasc
Shader Coding: Making a starfield - Part 2ShaderToy LiveCoding - The Drive Home - 1. Basic SetupShaderToy LiveCoding - The Drive Home - 4. TaillightsShaderToy LiveCoding - The Drive Home - 3. HeadlightsShader Coding: Feathers in the Wind - Part 2Shader Coding: KIFS Fractals explained!Useful functions for game designers - Cosine InterpolationShaderToy Tutorial Part 4 - Domain distortionIntroducing The Art of CodeMaking a Mandelbrot fractal explorer in UnityVoronoi Explained!Into You - ShaderToy

Shader Coding: Making a starfield - Part 2 @TheArtofCodeIsCool

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