Setting Farores Wind in the Treasure Box Shop No Doors (Obsolete) @tharo3813
Setting Farores Wind in the Treasure Box Shop No Doors (Obsolete)  @tharo3813
Uploaded June 2020 | Updated September 2026, 6 hours ago
Here I set Farore's Wind in the Treasure Box Shop without opening a single door. This is TAS.

Note that this strategy is obsolete as even though we can set Farore's Wind here, we cannot void warp to the correct room as no such room with good coordinates are accessible. The strategy that would be used is to SRM F Boots for 0 gravity and use Glitched FW (also SRM) to access the Treasure Box Shop with the correct room loaded.

The reason behind making this video is to show just how ridiculous this strategy is. To just be able to set Farore's Wind in the Treasure Box Shop without opening any doors is a complex problem in and of itself and I wanted to showcase this solution as it became much more of a puzzle than I had originally thought going into this.

This strategy is exclusive to NTSC-1.0 due to the use of Hold R

Prerequisites:
Have beaten the Forest Temple
Have a Bottle on B
Have obtained the Odd Mushroom timer, unfrozen, item slot not duped over
Have woken Talon outside Hyrule Castle and obtained Epona's Song
Have spoken to Ingo at least once as adult during the day in Lon Lon Ranch (to clear some text that only appears the first time)
Have obtained the Bolero of Fire
Have obtained the Megaton Hammer (can be substituted for sticks if a VC 1.2 version ever becomes possible)
Have destroyed the two rocks halfway up Death Mountain Trail
Have NOT freed Epona
Have NOT watched the Lake Hylia Intro Cutscene (other cutscenes may be usable instead but require testing)
Have NOT been caught by Gerudo Guards (for the first time with hookshot in inventory)
Have NOT spoken to King Zora as adult
Have NOT obtained the Pocket Egg

The steps are in this pastebin as the description is too short to fit them all: pastebin.com/BRQy0Xiu

To expand on why some steps are the way they are / what makes this such a challenge:
There is no possible wrong warp that wrong warps us directly to the Treasure Box Shop.
The Treasure Box Shop is a B-Restricted scene, meaning Windy B must be active in order to use the B Button there.
Ingo will very commonly unset the event_inf flag required for playing Gerudo Archery, which is necessary to wrong warp with. This is why we must wrong warp into the Ingo race and have spoken to him at least once before, otherwise the flag will be unset.
For the majority of this strategy, FW must be stored in Temp B to prevent it from being lost when doing timer expiry wrong warps. As a result, we absolutely must not dim our B Button by enterig water or climbing vines/ladders at any point after FW is first stored to Temp B.

Big thanks to natalyahasdied who pointed out some issues with my initial solution ideas for this puzzle and for help in resolving them.
Thanks to everyone who found any glitches used in this strategy.

There may be strange artifacts in the video (such as the map screen displaying areas contrary to areas the game thinks I have visited) however these are just a result of how I set up the starting point of the macro with gz and do not impact the strategy itself.
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Tharo |

Setting Farore's Wind in the Treasure Box Shop No Doors (Obsolete)

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