Uploaded July 2020 | Updated September 2026, 1 week ago
unseen64.net/2020/07/27/senjo-demae-mochi-xbox-cancelled
Senjo no Demae Mochi (Battlefield: Home Delivery) is a cancelled “poetical pizza delivery game” that was in development by Microsoft Games Studio Japan around 2002 – 2003, planned to be released for the original Xbox. This weird project was conceived by Gabin Ito, who is mostly known for his works on Parappa the Rapper, Um Jammer Lammy and Cubivore. While not many details about Demae Mochi’s gameplay were shared, they described their project as a surreal pizza delivery game. It looked like a strange mix between Katamari Damacy, Crazy Taxi and Yume Nikki.
► Please, consider pledge on Patreon to help Unseen64 to keep the site online and remember more lost games: patreon.com/unseen64
► This video is released under Fair Use, to help preserving the unseen history of video games.
unseen64.net/2020/07/27/senjo-demae-mochi-xbox-cancelled
Senjo no Demae Mochi (Battlefield: Home Delivery) is a cancelled “poetical pizza delivery game” that was in development by Microsoft Games Studio Japan around 2002 – 2003, planned to be released for the original Xbox. This weird project was conceived by Gabin Ito, who is mostly known for his works on Parappa the Rapper, Um Jammer Lammy and Cubivore. While not many details about Demae Mochi’s gameplay were shared, they described their project as a surreal pizza delivery game. It looked like a strange mix between Katamari Damacy, Crazy Taxi and Yume Nikki.
► Please, consider pledge on Patreon to help Unseen64 to keep the site online and remember more lost games: patreon.com/unseen64
► This video is released under Fair Use, to help preserving the unseen history of video games.
![Highlander: The Game [PC, PS3, Xbox 360 - Cancelled]
Final trailer, circa 2008. Video originally provided by Art Director Dominique Peyronnet.
https://www.unseen64.net/2025/02/08/highlander-xbox-360-ps3-pc-cancelled/
► Please, consider pledge on Patreon to help Unseen64 to keep the site online and remember more lost games: https://www.patreon.com/unseen64
► This video is released under Fair Use, to help preserving the unseen history of video games. Highlander: The Game [PC, PS3, Xbox 360 - Cancelled]](https://i.ytimg.com/vi/aMeM6WC8Nf8/mqdefault.jpg)
![Orchid [CANCELLED Beat em Up! XBOX / PS2]
Orchid [CANCELLED Beat em Up! XBOX / PS2] Orchid [CANCELLED Beat em Up! XBOX / PS2]](https://i.ytimg.com/vi/b63tCQt6PKU/mqdefault.jpg)
![Doom [Alpha Version]
Doom [Alpha Version] Doom [Alpha Version]](https://i.ytimg.com/vi/bufJtFMMhtw/mqdefault.jpg)
![Sleeping Giants: el RPG perdido de Warren Spector | Spanish Unseen64
► Warren Spector entró al negocio de los videojuegos en 1989 cuando se unió a ORIGIN, coproduciendo Ultima VI y Wing Commander, y de ahí produciendo System Shock y muchos otros RPGs clásicos. Después de trabajar en Thief: The Dark Project para Look Glass Studio por un año, en 1997 Spector recibió una llamada de John Romero: era el comienzo de un nuevo equipo de Ion Storm Austin y la concepción un título clásico, Deus Ex.
Durante los primeros días de Junction Point, Spector y Min concibieron un par de juegos originales para presentar a diferentes compañías. Uno de ellos se llamaba Sleeping Giants, un RPG ambicioso de mundo abierto similar a The Elder Scrolls: SKYRIM, que se llevaba a cabo en un universo fantástico originalmente propuesto a DC Comics por Spector y su esposa.
Su objetivo principal era crear un juego de fantasía que mezclara los mejores elementos de algunos de los juegos más exitosos e innovadores de la época. Imaginan las decisiones éticas de Fable o Knights of the Old Republic combinadas con el gameplay libre de Deus Ex o Grand Theft Auto, con un toque de la inmersión de Thief o Ultima Underworld.
https://www.unseen64.net
► Spanish Voice Over by Sebastián Zavala: http://www.sebastianzavala.com/
Original Video in English: https://www.youtube.com/watch?v=dtXBwrBcfVY
► Unseen64 es un colectivo independiente de gamers de todo el mundo. En su archivo, se dedican a preservar juegos cancelados, olvidados o tipo beta. Por favor consideren apoyar a Unseen64 en Patreon, para ayudarlos a que la web se mantenga en funcionamiento, y recuerden que incluso más juegos podrían ser olvidados. Gracias por su apoyo: https://www.patreon.com/unseen64
► This video is released under Fair Use, to help preserving the unseen history of video games.
To create this video, we used some footage cut from these other videos:
+ Warren Spector on Origin offices [1995] https://www.youtube.com/watch?v=b0_INOQcYVc
+ Epic Mickey - Behind the Scenes https://www.youtube.com/watch?v=n3PRV_7b3q8 Sleeping Giants: el RPG perdido de Warren Spector | Spanish Unseen64](https://i.ytimg.com/vi/cnZWr8MB7KE/mqdefault.jpg)
![Sleeping Giants: the Lost RPG by Warren Spector | Unseen64 Ft. Ludodrome
► You can read more about Sleeping Giants in the book Video Games You Will Never Play, available on Amazon: https://www.unseen64.net/2016/09/19/video-games-you-will-never-play-unseen64-book/
► Warren Spector entered the video game business in 1989 when he joined ORIGIN, co-producing Ultima VI and Wing Commander, then producing System Shock and many other classic RPGs. After working a year at Looking Glass Studio on Thief: The Dark Project, in 1997 Spector received a call from John Romero: it was the start of the new Ion Storm Austin team and the conception of another classic title, Deus Ex. In March 2005 Warren Spector officially announced his new company: Junction Point Studios, a team named after a cancelled online RPG he was working on during his last months at Looking Glass. Spector founded Junction Point Studios with the help of another former employee of Looking Glass and Ion Storm: Art Min, who worked on System Shock and later joined Valve Software where he managed the acquisition of the Counter-Strike IP. During the early days of Junction Point, Spector and Min conceived a few original games to pitch to different publishers. One of these pitches was titled “Sleeping Giants”, an ambitious open world RPG in the vein of The Elder Scrolls: SKYRIM, set in a fantasy universe originally proposed for DC Comics by Spector and his wife.
► Thanks to Nate for the voice over! You can check his channel Ludodrome at https://www.youtube.com/channel/UC1MeZc7EDv8IQfqkVlZ_gnA
► Please, consider pledge on Patreon to help Unseen64 to keep the site online and remember more lost games: https://www.patreon.com/unseen64
► This video is released under Fair Use, to help preserving the unseen history of video games.
To create this video, we used some footage cut from these other videos:
+ Warren Spector on Origin offices [1995] https://www.youtube.com/watch?v=b0_INOQcYVc
+ Epic Mickey - Behind the Scenes https://www.youtube.com/watch?v=n3PRV_7b3q8 Sleeping Giants: the Lost RPG by Warren Spector | Unseen64 Ft. Ludodrome](https://i.ytimg.com/vi/dtXBwrBcfVY/mqdefault.jpg)


![Ghostman (Widescreen Games) [PS2, Xbox - Cancelled]
The Ghostman is a cancelled action adventure that was in development by Kawaii Studio and Widescreen Games (mostly known for Dead to Rights II) around 2004 / 2005, planned to be released for PS2 and Xbox. The project was officially announced by Widescreen on their website, but was soon forgotten by everyone and vanished along with the team when they closed down in 2009 for bankruptcy. https://www.unseen64.net/2019/08/31/ghostman-widescreen-games-cancelled/
► Please, consider pledge on Patreon to help Unseen64 to keep the site online and remember more lost games: https://www.patreon.com/unseen64
► This video is released under Fair Use, to help preserving the unseen history of video games. Ghostman (Widescreen Games) [PS2, Xbox - Cancelled]](https://i.ytimg.com/vi/jQ3xiojWAWU/mqdefault.jpg)


