Uploaded November 2023 | Updated September 2026, 2 weeks ago
In this seminar, I present an interesting theoretical analysis of the architecture of games versus that of storyworlds. I also discuss the dramatic rise in "story literacy" brought about first by cheap books, then by cinema. At the end of the discussion, the entire conclave (all three of us) reach the unanimous conclusion that user interface standards have been abandoned in the last ten years and something needs to be done to contest this deplorable development.
In this seminar, I present an interesting theoretical analysis of the architecture of games versus that of storyworlds. I also discuss the dramatic rise in "story literacy" brought about first by cheap books, then by cinema. At the end of the discussion, the entire conclave (all three of us) reach the unanimous conclusion that user interface standards have been abandoned in the last ten years and something needs to be done to contest this deplorable development.










