Sekiro Cave Fog of War - Postprocess material Tutorial @UnrealCG
Sekiro Cave Fog of War - Postprocess material Tutorial  @UnrealCG
Uploaded April 2019 | Updated September 2026, 2 weeks ago
Project Files : goo.gl/jD94ge

Hey Everyone, In this tutorial, I will show you how to make the Cave fog of war effect from sekiro shadows die twice. So in that game when you move through really dark cave your visibility is reduced and you can only see a little bit in all direction, But you can also see lights that are far away from the player.

So in this tutorial, we are going to use a sphere mask to make the fog and then we will extract the lighting information to make a mask for the lights so they are visible far away from the light.




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Please watch: "Invisibility Effect - Unreal engine 4"
youtube.com/watch?v=ZZQo89xUqxs
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Sekiro Cave Fog of War - Postprocess material Tutorial

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