Sculpting terrain for Cities in Motion 2 @olahaldor
Sculpting terrain for Cities in Motion 2  @olahaldor
Uploaded April 2014 | Updated September 2026, 2 weeks ago
A look into how you can design your terrain with more control and ease before you spend some time in World Machine for erosion and other effects, and then bring the heightmap into Cities in Motion 2.

Get 3DCoat: 3d-coat.com
Get World Machine: world-machine.com
Get the BCORE Macro for World Machine: polycount.com/forum/showthread.php?t=111551
Sculpting terrain for Cities in Motion 2Ola SPILLER Theme Hospital #01 - Gammel klassiker i ny drakti3D (farming sim) exporter for HoudiniFS22 Rennebu Work in ProgressTrain Fever #3 del 1 - Jern og oljeCreate your own Project Motor Racing LiveryVisualize existing placeables in Giants Editor with the Custom Placeable ToolkitCiM 2 Map Editor Tutorial - 4 Populating the cityFirst peek at Rennebu in FS22maya hiding the mesh when I scrub/play the timelineLWCAD Building stairspiston rod steam engine rig in modo
Ola Haldor |

Sculpting terrain for Cities in Motion 2

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