Scene Management in Netcode - Unity 6 Tutorial - Part 8 @SunnyValleyStudio
Scene Management in Netcode - Unity 6 Tutorial - Part 8  @SunnyValleyStudio
Uploaded March 2026 | Updated September 2026, 3 weeks ago
Learn how to make a Multiplayer game in Unity 6.3 using Netcode for GameObjects package. In this video we will learn how to properly handle scene management in a multiplayer environment using NetworkSceneManager. We'll implement custom player spawning logic that works with scene transitions, and understand how to use NetworkManager and NetworkSceneManager events to control when and where players spawn.


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Starter Project: patreon.com/posts/multiplayer-in-6-151714200

End Project: patreon.com/posts/multiplayer-in-151702183

Scripts: github.com/SunnyValleyStudio/multiplayer-basics-unity6-coop-harvest-game

Outline tutorial: youtube.com/shorts/FyEiPibJuRU?si=eQzi7xt_ASV2VLro

Learn more from my courses: courses.sunnyvalleystudio.com

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····· Chapters ···············································································

00:00 NetworkSceneManager introduction
00:58 Spawning Player in our own script
07:18 ResourcePallet script
15:23 Multiplayer synchronized Win condition
17:02 Reloading a scene in Multiplayer
18:44 Player interacting with drop points
22:37 Setting Player name in Multiplayer overview
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Scene Management in Netcode - Unity 6 Tutorial - Part 8

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