Uploaded March 2026 | Updated September 2026, 2 weeks ago
Feedback scripts: github.com/SunnyValleyStudio/multiplayer-basics-unity6-coop-harvest-game/tree/Video-6
Learn how to make a Multiplayer game in Unity 6.3 using Netcode for GameObjects package. In this video we will implement a damage system for our resource nodes using NetworkVariables to store health value and RPCs to perform the hit action. We'll learn how to deal damage in a multiplayer environment, synchronize health changes across all clients, and add visual and audio feedback when resources take damage. This demonstrates the fundamental pattern for creating any damage-based mechanic in multiplayer games.
····· Links ···············································································
Starter Project: patreon.com/posts/multiplayer-in-6-151714200
End Project: patreon.com/posts/multiplayer-in-151702183
Scripts: github.com/SunnyValleyStudio/multiplayer-basics-unity6-coop-harvest-game
Outline tutorial: youtube.com/shorts/FyEiPibJuRU?si=eQzi7xt_ASV2VLro
Learn more from my courses: courses.sunnyvalleystudio.com
····· Get in touch ···············································································
𝗛𝗮𝘃𝗲 𝗮𝗻𝘆 𝗾𝘂𝗲𝘀𝘁𝗶𝗼𝗻𝘀? 𝗝𝗼𝗶𝗻 𝘁𝗵𝗲 𝗱𝗶𝘀𝗰𝗼𝗿𝗱!
discord.gg/RQEtYHz
𝗣𝗟𝗘𝗔𝗦𝗘 support the channel:
patreon.com/sunnyvalleystudio
····· Chapters ···············································································
00:00 Hit interaction and Health value
07:41 Playing Sound and Visual feedback
10:08 Client RPC
14:43 Hit action RPC
Feedback scripts: github.com/SunnyValleyStudio/multiplayer-basics-unity6-coop-harvest-game/tree/Video-6
Learn how to make a Multiplayer game in Unity 6.3 using Netcode for GameObjects package. In this video we will implement a damage system for our resource nodes using NetworkVariables to store health value and RPCs to perform the hit action. We'll learn how to deal damage in a multiplayer environment, synchronize health changes across all clients, and add visual and audio feedback when resources take damage. This demonstrates the fundamental pattern for creating any damage-based mechanic in multiplayer games.
····· Links ···············································································
Starter Project: patreon.com/posts/multiplayer-in-6-151714200
End Project: patreon.com/posts/multiplayer-in-151702183
Scripts: github.com/SunnyValleyStudio/multiplayer-basics-unity6-coop-harvest-game
Outline tutorial: youtube.com/shorts/FyEiPibJuRU?si=eQzi7xt_ASV2VLro
Learn more from my courses: courses.sunnyvalleystudio.com
····· Get in touch ···············································································
𝗛𝗮𝘃𝗲 𝗮𝗻𝘆 𝗾𝘂𝗲𝘀𝘁𝗶𝗼𝗻𝘀? 𝗝𝗼𝗶𝗻 𝘁𝗵𝗲 𝗱𝗶𝘀𝗰𝗼𝗿𝗱!
discord.gg/RQEtYHz
𝗣𝗟𝗘𝗔𝗦𝗘 support the channel:
patreon.com/sunnyvalleystudio
····· Chapters ···············································································
00:00 Hit interaction and Health value
07:41 Playing Sound and Visual feedback
10:08 Client RPC
14:43 Hit action RPC










