Dealing Damage in Multiplayer - Unity 6 Tutorial - Part 6 @SunnyValleyStudio
Dealing Damage in Multiplayer - Unity 6 Tutorial - Part 6  @SunnyValleyStudio
Uploaded March 2026 | Updated September 2026, 2 weeks ago
Feedback scripts: github.com/SunnyValleyStudio/multiplayer-basics-unity6-coop-harvest-game/tree/Video-6

Learn how to make a Multiplayer game in Unity 6.3 using Netcode for GameObjects package. In this video we will implement a damage system for our resource nodes using NetworkVariables to store health value and RPCs to perform the hit action. We'll learn how to deal damage in a multiplayer environment, synchronize health changes across all clients, and add visual and audio feedback when resources take damage. This demonstrates the fundamental pattern for creating any damage-based mechanic in multiplayer games.

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Starter Project: patreon.com/posts/multiplayer-in-6-151714200

End Project: patreon.com/posts/multiplayer-in-151702183

Scripts: github.com/SunnyValleyStudio/multiplayer-basics-unity6-coop-harvest-game

Outline tutorial: youtube.com/shorts/FyEiPibJuRU?si=eQzi7xt_ASV2VLro

Learn more from my courses: courses.sunnyvalleystudio.com

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····· Chapters ···············································································

00:00 Hit interaction and Health value
07:41 Playing Sound and Visual feedback
10:08 Client RPC
14:43 Hit action RPC
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Dealing Damage in Multiplayer - Unity 6 Tutorial - Part 6

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