Uploaded July 2026 | Updated September 2026, 2 weeks ago
Join Design Director John Dickinson and dive into the creation of Tech Tunnel, a dynamic Sapphire 2026.5 preset built inside Sapphire Effect Builder. In this walkthrough, John breaks down the full node setup—showing how each piece contributes to the final animated tunnel look. You’ll learn how to customize colors, flicker, grids, depth‑of‑field tricks, and even add grunge or digital damage for extra texture. Perfect for motion designers and editors looking to get more out of Sapphire’s newest tools.
// K E Y P O I N T S //
⦁ Learn how the Tech Tunnel preset is built using GradientRadial, Dots, WarpPolar, InfiniteZoom, and other Sapphire tools.
⦁ Discover host‑exposed controls for quick customization—color, flicker, tile complexity, grid behavior, zoom, rotation, and more.
⦁ See how to enhance the look with Grunge textures, Digital Damage, and animated zoom for a full fly‑through effect.
For more in-depth tutorials and information on Boris FX Sapphire : borisfx.com/products/sapphire
// D I S C O R D C H A N N E L //
borisfxdiscord.com
/ / C H A P T E R L I S T / /
00:00 - Introduction
00:22 - Loading the preset
00:38 - Breaking down the look
00:55 - S_GradientRadial
01:35 - S_ParallaxStrips
02:05 - S_TileScramble
02:13 - S_Grid
02:38 - S_Layer
02:43 - S_Dots
03:38 - S_StripSlide
04:30 - S_WarpPolar
04:48 - S_InfiniteZoom
05:12 - S_AdvancedDefocus
05:33 - S_WipeRings as a mask to fake depth of field
06:24 - Using Parameter Linking in place of host parameters
07:04 - Adjusting "Depth of Field"
07:55 - S_Shape
08:22 - S_UltraGlow
08:38 - Changing the position of multiple effects using Parameter Linking
10:18 - Make adjustments using custom host parameters
15:01 - S_Grunge
15:54 - S_DigitalDamage
16:20 - Animating Zoom
Join Design Director John Dickinson and dive into the creation of Tech Tunnel, a dynamic Sapphire 2026.5 preset built inside Sapphire Effect Builder. In this walkthrough, John breaks down the full node setup—showing how each piece contributes to the final animated tunnel look. You’ll learn how to customize colors, flicker, grids, depth‑of‑field tricks, and even add grunge or digital damage for extra texture. Perfect for motion designers and editors looking to get more out of Sapphire’s newest tools.
// K E Y P O I N T S //
⦁ Learn how the Tech Tunnel preset is built using GradientRadial, Dots, WarpPolar, InfiniteZoom, and other Sapphire tools.
⦁ Discover host‑exposed controls for quick customization—color, flicker, tile complexity, grid behavior, zoom, rotation, and more.
⦁ See how to enhance the look with Grunge textures, Digital Damage, and animated zoom for a full fly‑through effect.
For more in-depth tutorials and information on Boris FX Sapphire : borisfx.com/products/sapphire
// D I S C O R D C H A N N E L //
borisfxdiscord.com
/ / C H A P T E R L I S T / /
00:00 - Introduction
00:22 - Loading the preset
00:38 - Breaking down the look
00:55 - S_GradientRadial
01:35 - S_ParallaxStrips
02:05 - S_TileScramble
02:13 - S_Grid
02:38 - S_Layer
02:43 - S_Dots
03:38 - S_StripSlide
04:30 - S_WarpPolar
04:48 - S_InfiniteZoom
05:12 - S_AdvancedDefocus
05:33 - S_WipeRings as a mask to fake depth of field
06:24 - Using Parameter Linking in place of host parameters
07:04 - Adjusting "Depth of Field"
07:55 - S_Shape
08:22 - S_UltraGlow
08:38 - Changing the position of multiple effects using Parameter Linking
10:18 - Make adjustments using custom host parameters
15:01 - S_Grunge
15:54 - S_DigitalDamage
16:20 - Animating Zoom



![Dive Deep into Automatic Depth Maps with Continuum [Boris FX]
Understand the power of depth with Boris FX Continuums Depth Map ML filter. In this comprehensive tutorial, Ben Brownlee from Boris FX explores why depth maps are important, and how to generate them from standard video footage.
Learn how to use Depth Map ML as a standalone effect or seamlessly within Pixel Chooser for targeted adjustments inside other Continuum filters. Discover essential techniques for refining your depth maps using mapping modes, color controls, and intuitive matte tools like Threshold, Range, and Slice. See how Depth Map ML can simplify your color correction and relighting workflows, offering subtle falloff and dynamic animation possibilities.
Learn everything you need to leverage Depth Map ML for stunning results.
Download a free trial of Continuum at borisfx.com : https://borisfx.com/products/continuum/
// K E Y P O I N T S //
⦁ Explore the functionality of Continuums AI-powered Depth Map ML filter for creating depth-based mattes.
⦁ Learn how to access and utilize Depth Map ML as a standalone effect and within the Pixel Chooser of other BCC+ filters.
⦁ Understand the different mapping modes (Min Max, Guided) and how to precisely control foreground and background distances.
⦁ Discover powerful refine and matte tools (Brightness/Contrast/Gamma, Threshold, Range, Slice) for detailed depth map manipulation.
⦁ See practical examples of using Depth Map ML for targeted color correction and dynamic lighting effects.
Learn more about Continuum here: https://borisfx.com/products/continuum/
// D I S C O R D C H A N N E L //
https://www.borisfxdiscord.com/
#depthmap #VFX #videoeffects
/ / C H A P T E R L I S T / /
00:00 Intro
00:51 Creating a Depth Map with AI
01:41 Mapping Mode - Guided mode
04:39 Tracking Near and Far points
04:50 Adjusting brightness levels in the map
06:20 Changing Matte Types
08:15 Relighting with Depth Maps
10:32 Color correcting with Depth Maps
11:05 Mapping modes in Depth Map ML standalone
11:48 Examples Dive Deep into Automatic Depth Maps with Continuum [Boris FX]](https://i.ytimg.com/vi/mT6myrj83ag/mqdefault.jpg)
![Sync Your Geometry to 3D Solves Automatically [Boris FX SynthEyes]
Parent Mesh to Tracker is a huge time saver when adding proxy geometry to your 3D solves. SynthEyes makes it easy to parent geometry meshes directly to solved tracker points. This essential technique is perfect for creating set extensions, blocking out layouts, and managing complex scenes with ease.
Kalvin Kingdon shows how to use this tool, from basic parenting to more advanced applications. This includes pivot adjustments, scene scaling, and iterative solving. Automatically update the position of your meshes with each solve, eliminating the repetitive task of manually repositioning geometry. This essential technique will save you time on your very next solve.
Download a free trial of SynthEyes at borisfx.com : https://borisfx.com/products/syntheyes/
// K E Y P O I N T S //
⦁ Parenting Meshes: Use the Parent Mesh to Tracker button to link geometry directly to a 3D tracker, ensuring it follows the trackers solved position.
⦁ Zeroing Translations: Understand the difference between simply parenting and simultaneously parenting and snapping the mesh.
⦁ Iterative Workflow: Add constraints or change distortion parameters—and have all parented meshes automatically snap to their new correct positions.
⦁ Scene Adjustments: Parented meshes intelligently react to changes in the scene, such as adjustments to focal length or distance constraints, maintaining their relative positions and saving significant manual work.
Learn more about SynthEyes here : https://borisfx.com/products/syntheyes/
// D I S C O R D C H A N N E L //
https://www.borisfxdiscord.com/
#matchmove #vfx #syntheyes Sync Your Geometry to 3D Solves Automatically [Boris FX SynthEyes]](https://i.ytimg.com/vi/mg_3YOXQDho/mqdefault.jpg)





