SynthEyes GeoH: Use Live Previews for Tracked Meshes @BorisFXco
SynthEyes GeoH: Use Live Previews for Tracked Meshes  @BorisFXco
Uploaded February 2026 | Updated September 2026, 2 weeks ago
Join Kalvin Kingdon as he explores the Live Preview functionality within SynthEyes GeoH solves. This provides real-time feedback to complex mesh objects with simple tracker adjustments. Matchmove artists can now iterate faster when solving complex objects.

The tutorial begins with a technical overview of GeoH setup, focusing on establishing proper hierarchies and parenting geometry. We address unlocking specific parameters to allow trackers to drive mesh animation. We also see the visual indicators used to identify active Live Preview nodes.

See Kalvin's rigging and weight painting process, including utilizing the Surface Lasso, Airbrush, and Soften tools to define vertex influence. Learn how to position pivots and use seed points to ensure accurate mesh deformation.

Download a free trial or upgrade your existing license: borisfx.com/products/syntheyes

// K E Y P O I N T S //

⦁ Live Preview Functionality: Utilizing real-time mesh feedback to visualize tracker adjustments instantly.
⦁ Hierarchy Configuration: Establishing object-parent relationships and unlocking animation parameters within GeoH.
⦁ Weight Painting Techniques: Defining vertex influence using Lasso and Airbrush tools for localized mesh deformation.
⦁ Tracker-Driven Animation: Configuring trackers to drive specific rotational or positional axes on a rig.
⦁ Finalization Procedures: Disabling preview modes and caching animation data prior to pipeline delivery.

Learn more about SynthEyes here: borisfx.com/products/syntheyes

/ / C H A P T E R L I S T / /
00:00 Overview
00:50 What is Live Preview?
02:00 Crash course into GeoH - Set up a head mesh
06:03 Rigging an eyelid with Live Preview
07:27 Painting weights
11:27 Use Live Preview
14:43 Conclusion
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SynthEyes GeoH: Use Live Previews for Tracked Meshes

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