SPEEPSHighway | Sand Hill - Sonic Adventure Autodemo (and more) @SPEEPSHighway | Uploaded 3 months ago | Updated 2 hours ago
Sand Hill in the Sonic Adventure Autodemo
This stage is still having its environment constructed, which the developers are doing by placing static objects around the map, done before anything interactive was added. Some of the objects, such as the mountain, would be directly integrated into the Landtable in the final game. There's no HUD, Lighting or Music.
What would be a very basic stage is expanded upon by an old discovery of a SET file in the E3 version that for whatever reason is an old version of the layout, later than the AutoDemo's but before the final game's.
I made a video in 2016 about how it looks in that version:
youtube.com/watch?v=uPUlTJhae4k
It looks broken because the final object list is different. The AutoDemo, with the exception of the jump ramp (though it only has two instances placed next to each other) has all of the early, static objects that this layout used. I repaired the file and played it in the second half of the video.
Download as a mod via X-Hax's GitHub:
github.com/X-Hax/dreamcast-mods
_______________________
Links:
► Twitter: twitter.com/SPEEPSHighway
► Tumblr: speeps-highway.tumblr.com/
► Donate: ko-fi.com/speepshighway
► Commission Translations from Japanese: afternoonazurewind@gmail.com
Sand Hill in the Sonic Adventure Autodemo
This stage is still having its environment constructed, which the developers are doing by placing static objects around the map, done before anything interactive was added. Some of the objects, such as the mountain, would be directly integrated into the Landtable in the final game. There's no HUD, Lighting or Music.
What would be a very basic stage is expanded upon by an old discovery of a SET file in the E3 version that for whatever reason is an old version of the layout, later than the AutoDemo's but before the final game's.
I made a video in 2016 about how it looks in that version:
youtube.com/watch?v=uPUlTJhae4k
It looks broken because the final object list is different. The AutoDemo, with the exception of the jump ramp (though it only has two instances placed next to each other) has all of the early, static objects that this layout used. I repaired the file and played it in the second half of the video.
Download as a mod via X-Hax's GitHub:
github.com/X-Hax/dreamcast-mods
_______________________
Links:
► Twitter: twitter.com/SPEEPSHighway
► Tumblr: speeps-highway.tumblr.com/
► Donate: ko-fi.com/speepshighway
► Commission Translations from Japanese: afternoonazurewind@gmail.com