Uploaded May 2025 | Updated September 2026, 2 weeks ago
There is a way to touch the upper south death fall spawn point trigger while the turret wall is still there. The trigger is entirely covered by the wall except for a small part on the underside of it and it's trigger flags are set to detect the camera, it requires a very precise instant morph into a specific part of the wall for the camera to be able to touch it, seen here:
ibb.co/HDDqLxbp
ibb.co/7NWbr2Zw
Getting repositioned there while the wall is still active causes you to spawn with ghost state, and so you fall down through the floor and out of bounds, and if you manage to get a 3 frame window jump when you get repositioned you can avoid going out of bounds and move around the wall.
There is a way to touch the upper south death fall spawn point trigger while the turret wall is still there. The trigger is entirely covered by the wall except for a small part on the underside of it and it's trigger flags are set to detect the camera, it requires a very precise instant morph into a specific part of the wall for the camera to be able to touch it, seen here:
ibb.co/HDDqLxbp
ibb.co/7NWbr2Zw
Getting repositioned there while the wall is still active causes you to spawn with ghost state, and so you fall down through the floor and out of bounds, and if you manage to get a 3 frame window jump when you get repositioned you can avoid going out of bounds and move around the wall.

![[TAS] Emperor Ing Stage 1
rip MaskedKirby [TAS] Emperor Ing Stage 1](https://i.ytimg.com/vi/KMjbDURUZOs/mqdefault.jpg)



![[TAS] Metroid Prime Wii - Low% in 1:11:13
This is a Tool-Assisted Speedrun of the Wii version of Metroid Prime.
Created using Dolphin 5.0-19002 and the Japanese-only release of Metroid Prime: Wii de Asobu.
Rerecords: 47116
In-Game Time: 01:11:13.883
The In-Game Timer counts upwards any time you have control of Samus. Cutscenes, item collection text, and elevators between areas are some examples of things that do not contribute to In-Game Time.
The lowest human possible % is 21%, skipping Varia Suit is what allows for a % to be dropped to be 20%, but as of right now, it is TAS-only as both Wii and GC need to do extremely precise inputs and movement.
Collected Items:
- Missile Launcher
- Morph Ball
- Morph Ball Bombs
- Artifact of Wild
- Wave Beam
- Artifact of Sun
- Artifact of Lifegiver
- Ice Beam
- Power Bombs
- Plasma Beam
- Artifact of Elder
- Artifact of Spirit
- Artifact of World
- X-Ray Visor
- Artifact of Chozo
- Artifact of Warrior
- Artifact of Newborn
- Phazon Suit (Not counted towards %)
- Artifact of Strength
- Artifact of Nature
- Artifact of Truth
Finally, the long awaited 20% TAS of Metroid Prime, and on the Wii version no less.
This took twice as long to make and its in my opinion the most interesting TAS of Metroid Prime yet, first ever iteration of a 20% video being created besides an old WiP and a long dead Twitch vod.
Ive been wanting this to be a thing for so long now and I decided to take matters into my own hands, it took a while to make happen but I pulled it off in the end, so here we are.
Special thanks to:
FusionVaria, for providing yet even more insight and helpful information on what to do while I worked on this. A lot of the rooms seemed straight up impossible and I wouldnt have been able to finish this if it wasnt for them.
benstephens56, for rendering the whole thing in Lossless 4K Quality, without his assistance youd be seeing a less than average quality footage with annoying visual glitches in a bunch of parts of the video.
UltiNaruto for providing a cheat code to turn off the Helmet. (Wii de Asobu doesnt have that option)
Draconif and erinexplosives for no reason. [TAS] Metroid Prime Wii - Low% in 1:11:13](https://i.ytimg.com/vi/LGqOQ94luts/mqdefault.jpg)

![[Wii] Alternative Hive Mecha Skip
This angle should help having a proper slope jump as well as actually letting you see where you want to go.
And yes this should work in Remaster too. [Wii] Alternative Hive Mecha Skip](https://i.ytimg.com/vi/N6BPB1BmhRE/mqdefault.jpg)


