Uploaded August 2024 | Updated September 2026, 3 weeks ago
Finally figured out what the elements on the left are called!
saintsrowmods.com/forum/threads/ultrawide-hud-fix.21430/#post-134672
I suspect this is how they later did ultrawide HUDs for the later games as the vignettes staying unstretched at 5:55 is quite similar to SRTT/SRIV, It's fixable here but I forgot to do it.
The mayhem elements are out of sync but I believe this is caused by me trying to fix it but making it worse by inserting a positive value instead of negative for it's anchoring oops.
Finally figured out what the elements on the left are called!
saintsrowmods.com/forum/threads/ultrawide-hud-fix.21430/#post-134672
I suspect this is how they later did ultrawide HUDs for the later games as the vignettes staying unstretched at 5:55 is quite similar to SRTT/SRIV, It's fixable here but I forgot to do it.
The mayhem elements are out of sync but I believe this is caused by me trying to fix it but making it worse by inserting a positive value instead of negative for it's anchoring oops.

![Saints Row 1 (2006) Xenia 21:9
Patch should be merged to Xenias canary patches, patch by Tervel
TU1
[[patch]]
name = Set Aspect Ratio to 21:9
author = Tervel
is_enabled = true
[[patch.be8]]
address = 0x827FDD2C
value = 0x01
[[patch.f32]]
address = 0x8208C4B0
value = 2.38888888889
[[patch.f32]]
address = 0x8208B94C
value = 1.777741190
[[patch.be32]]
address = 0x8228ee8c
value = 0x60000000
[[patch.f32]]
address = 0x82EDE18C
value = 0.761905 # hud positioning Saints Row 1 (2006) Xenia 21:9](https://i.ytimg.com/vi/RQ2BuQ0akJ0/mqdefault.jpg)








