Uploaded September 2025 | Updated September 2026, 3 weeks ago
github.com/kobraworksmodding/Saints-Row-2-Juiced-Patch
This videos showcases a proper increase of Saint's Row 2 'city" render distance, the game doesn't utilize any LODs which is why it's so low, in fact in this video I drop from ~100 to 40 FPS due to far away objects being rendered in their only level of detail, high, I used an incredibly high multiplier for this which is around 120.0, previously attempting to increasing the view distance would cause the renderer to overflow and you'd see missing chunks, as the max 'batch' for the main render is 1536, in this video it's been increased to 24576
github.com/kobraworksmodding/Saints-Row-2-Juiced-Patch
This videos showcases a proper increase of Saint's Row 2 'city" render distance, the game doesn't utilize any LODs which is why it's so low, in fact in this video I drop from ~100 to 40 FPS due to far away objects being rendered in their only level of detail, high, I used an incredibly high multiplier for this which is around 120.0, previously attempting to increasing the view distance would cause the renderer to overflow and you'd see missing chunks, as the max 'batch' for the main render is 1536, in this video it's been increased to 24576



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