Uploaded July 2022 | Updated September 2026, 2 weeks ago
This was recorded in an internal test build (1.4.2.021121221, pushed on 12/12/2021).
This was originally uploaded to Youtube on December 16, 2021, as an unlisted video.
It was recorded on December 13, 2021
This was when the revised Knuckles physics were completed and fully implemented.
(These physics have been live in our other project, Sonic 2 Absolute, since March 2022, but were implemented in Sonic 1 Forever first before being ported to 2 Absolute).
Some sprite tweaks and art revisions have occurred since (Knuckles now has a subtle dreadlock animation whilst gliding for example) but nothing has changed in regards to the physics, glide behaviour, hitboxes, etc.
If nothing else, this can serve as a historical archive of the level, but I do also hope it can serve as a demonstration of the more S3K gliding accurate physics and encourages people to try them in this particular level!
This was recorded in an internal test build (1.4.2.021121221, pushed on 12/12/2021).
This was originally uploaded to Youtube on December 16, 2021, as an unlisted video.
It was recorded on December 13, 2021
This was when the revised Knuckles physics were completed and fully implemented.
(These physics have been live in our other project, Sonic 2 Absolute, since March 2022, but were implemented in Sonic 1 Forever first before being ported to 2 Absolute).
Some sprite tweaks and art revisions have occurred since (Knuckles now has a subtle dreadlock animation whilst gliding for example) but nothing has changed in regards to the physics, glide behaviour, hitboxes, etc.
If nothing else, this can serve as a historical archive of the level, but I do also hope it can serve as a demonstration of the more S3K gliding accurate physics and encourages people to try them in this particular level!










