mugg1991
Mario Party 5 - Will Flower 516 [TAS]
updated
Forum thread:
tasvideos.org/Forum/Topics/5618?CurrentPage=2&Highlight=532368#532368
Emulator: Bizhawk 2.9.1 (mGBA-core 0.10)
This is a tool-assisted speedrun. For more information, visit tasvideos.org
This run uses hard-resets in order to corrupt savegames. It only works if the SRAM memory domain starts out with all 0xFF.
The run is somewhat optimized but some rooms should still be looked at for improvements.
More information will be written here eventually: tasvideos.org/Forum/Topics/17444?CurrentPage=25&Highlight=532215#532215
tasvideos.org/Forum/Topics/17444?CurrentPage=24&Highlight=531925#531925
Hi-Jump Scroll is used, which can be collected in World 3 Level 4, meaning this can be done in 100%. For any%, a different strategy might need to be used.
youtube.com/watch?v=_icEhhxveMU
Re-uploaded for better quality.
I have not done any more work on the WIP. x)
The WIP is from 2010 and was played on US version on the VBA-rr v21 emulator.
TASvideos discussion topic:
tasvideos.org/Forum/Topics/10452?CurrentPage=2&Highlight=527305#527305
speedrun.com/forsaken__remastered
Sorry, I cannot afford better quality for now.
youtube.com/watch?v=6oU5u303B1w
SSBM TAS/RTA records page:
http://tasvideos.org/Mugg/SSBM.html
youtube.com/watch?v=Me9SvjfQcbo&t=15s
* PAL (in 60 hz mode) is used because it seems it has 1 frame less hitstun on weak knee.
* In the recent days I experience a problem with uploading my videos to Youtube. I use a different method for the time being so the quality may not be as good as usual. Please understand. I work on fixing this problem for future videos soon.
SSBM TAS/RTA records page:
http://tasvideos.org/Mugg/SSBM.html
http://tasvideos.org/Mugg/SSBM.html
http://tasvideos.org/Mugg/SSBM.html
SSBM TAS/RTA records page: http://tasvideos.org/Mugg/SSBM.html
Real time record is 769.7m by marth1:
youtube.com/watch?v=y4Hlh4auohI
After some hours of trying, I managed to only get 2% more than marth1. I played on unmodded Melee but decided to record with Pepsiman texture for fun. Let me know what you think, so I can consider your feedback in future videos.
Pepsiman texture by Slyfincleton
youtube.com/watch?v=s0hh4cpTYeI
twitter.com/slyfincleton
SSBM TAS/RTA records page:
http://tasvideos.org/Mugg/SSBM.html
SSBM TAS/RTA records page:
http://tasvideos.org/Mugg/SSBM.html
youtube.com/watch?v=d38Lv28L_8E
SSBM TAS/RTA records page: http://tasvideos.org/Mugg/SSBM.html
youtube.com/watch?v=47HpKtPJGsI
SSBM TAS/RTA records page: http://tasvideos.org/Mugg/SSBM.html
youtube.com/watch?v=mwYnOuVZu_M
SSBM TAS/RTA records page: http://tasvideos.org/Mugg/SSBM.html
BSS - 0.03 many people (no video)
RSS - 0.38 SW-1988, Cybe (no video)
LSS - 2.28 ncb1221, mimorox (no video)
SSBM TAS/RTA records page: http://tasvideos.org/Mugg/SSBM.html
I was able to achieve this dashing off the starting point either to the left or to the right.
* BSS:
Dashing off the right side, and airdodging into the bottom, you can get 0.53 max. Dashing off the left side, airdodging into the bumper and SDIing and then airdodging into the bottom gets 0.48.
* Console records:
RSS - 1.05 ncb1221, cybe (no video)
LSS - 1.01 LinksDarkArrows
youtube.com/watch?v=Gx_q4bqsY1c
BSS - 0.53 LinksDarkArrows
youtube.com/watch?v=YZS5GH450iw
SSBM TAS/RTA records page: http://tasvideos.org/Mugg/SSBM.html
040D3D00 480006C8
Well, initially this was played on NTSC 1.1 and it took a painful amount of effort to resync it in 1.0 ...
* Realtime record is 15.95 by Savestate
youtube.com/watch?v=ciyTQE-3f3M
SSBM TAS/RTA records page: http://tasvideos.org/Mugg/SSBM.html
SSBM TAS/RTA records: http://tasvideos.org/Mugg/SSBM.html
youtube.com/watch?v=dzi3RvKJN_8
__________
* Played on NTSC 1.2
* I think quick attacks could be better. Maybe 0.5 sec can be saved. This video took about 2-3 hours to make.
SSBM TAS records page: http://tasvideos.org/Mugg/SSBM.html
The boomerang superjump glitch was used, which only works on NTSC 1.0 and 1.1. See here for further explanation: ssbwiki.com/Boomerang_superjump
SSBM TAS record page: http://tasvideos.org/Mugg/SSBM.html
Originally uploaded on August 25, 2012.
Console record right now is 9.67 by airr8897:
youtube.com/watch?v=DoSCRuQ2oNo
* C.Falcon is played on PAL, everyone else on NTSC 1.2
* Falco: Doing laser on first frame of the jump causes the jump to be slightly shorter. For the second jump, you have to do a single laser since doing multiple lasers causes Falco to land on the ledge again.
* Ness: Most optimal input I found:
F1: Y-Button
F5: Y-Button (aerial jump)
F10: Neutral Aerial
* Samus: It was said there is a 3.58 RTA record, but I didn't find any video.
* SSBM TAS page: http://tasvideos.org/Mugg/SSBM.html
Originally uploaded on Oct 10, 2011. This video was retrieved from nicovideo, thanks to bahamete ( nicovideo.jp/watch/sm15860137 ).
This TAS aims to complete the game visiting only the first level. In other words, the objective is to break the block that represents memory address 0xA2D5 just like the 2:09 run ( youtube.com/watch?v=faiZgO35YaQ ) , but by going there directly.
This video is timed as 12446 frames (3:27.433) and was played on VBA24m.
youtube.com/watch?v=SaxY8vCNgO0
SSBM TAS records: http://tasvideos.org/Mugg/SSBM.html
Previous TAS: 1654.4m by Wak
http://www.youtube.com/watch?v=iEijevUj4bg
SSBM TAS records: http://tasvideos.org/Mugg/SSBM.html
youtube.com/watch?v=VFTJFXb01t4
* NTSC 1.2
SSBM TAS records: http://tasvideos.org/Mugg/SSBM.html
http://www.youtube.com/watch?v=DO8LGhy9s8k
* NTSC 1.2
* I don't think this is possible in RTA, Bowser often doesn't cooperate.
* You need to damage Bowser (down b or phantom hit) or it won't count as a KO.
SSBM TAS records: http://tasvideos.org/Mugg/SSBM.html
Previous TAS: 11.00 by SW1988
youtube.com/watch?v=Clynx1xzc-w
SSBM TAS records: http://tasvideos.org/Mugg/SSBM.html
Originally uploaded on November 2, 2011.
You can shorthop when jumping on the 89th frame of sandbag's animation loop, but it turned out it takes too long to set it up, so I opted for full jumps to get more damage in. I used the debug menu to show frame data because it was convenient. As far as I researched and tested, bat drops are not subject to "move staling".
SSBM TAS records: http://tasvideos.org/Mugg/SSBM.html
This beats my previous video of 11 KOs.
youtube.com/watch?v=FJ1WR6Ov040
SSBM TAS records: http://tasvideos.org/Mugg/SSBM.html
Action Replay was used to play as Giga Bowser.
Previous TAS:
1116.9m by Haru
youtube.com/watch?v=zss-ffYUQR4
SSBM TAS records:
http://tasvideos.org/Mugg/SSBM.html
Real-time record 2.73 by DRM0512
youtube.com/watch?v=SwfzZY52WFk
SSBM TAS records: http://tasvideos.org/Mugg/SSBM.html
Reason for reupload: The original video which was uploaded in September 2012 is now broken (glitchy artifacts in the video). Thanks Youtube
Reason for reupload: The original video which was uploaded in 2012 is now broken (glitchy artifacts). Thanks Youtube!
The player Vikingja has come very close to this TAS record ( speedrun.com/ssbm/run/mk4r98vy ) which is a very impressive feat.
SSBM TAS records list: http://tasvideos.org/Mugg/SSBM.html
I recently found that computer players will not shoot back when they are maneuvering near an island. So it became obvious that you could do a very fast run by abusing the AI. It's a very specific run where lots of things have to go right:
- The blocking/shooting is hard to do, often leading to resets even if everything else is good
- You need to start in the bottom left of the map
- After killing the white computer player, the yellow one has to go for the top right island
- The red player has to settle so that his marketplace can be shot from the sea
There are two things in particular that could be better. But I'm not sure if I'll improve the run.
- Not messing up at red player (my click to shoot at the red ship was not registered)
- Going from yellow to red player could be faster
Hope you enjoy. I might work on one other Anno1602-related video soon, btw.
New run: http://tasvideos.org/6425S.html
TAS comparison! It was a bit difficult this time because of the route changes so I had to work by segments. I placed the old run's segments in the same order as the new run to have a good comparison. Tell me what you think.
This improves my previous run by almost 20 seconds thanks to route changes and optimizations.
I will try to work on a comparison video, but can't say when or if it will be completed. The route changes makes the making of such a video a difficult task.
1) Luigi has to be underground
2) Mario has to charge fire hand and keep holding
3) Enemy touches you, Luigi is forced out of the ground
4) Mario lets go of charge
Depending on Mario's facing direction, the game will graphically glitch, freeze, crash or reset.
up: freeze or graphical bug
up left, up right, down: graphical bug
left, right: mario's sprite vanishes
down left, bottom right: core crash or reset
This video explores some wall clipping possibilities. This was played on a sandbox server. I don't think it works quite that well in solo mode. I haven't tried with ships, catapults, etc. yet
King Arthur's Gold on Steam: store.steampowered.com/app/219830/King_Arthurs_Gold
Bug report:
github.com/transhumandesign/kag-base/issues/585
Reason for reupload:
The original video has glitchy artifacts since April 2019.
Upon reporting the problem to Youtube several times, nothing changed.
So I downloaded the video and reuploaded it, which somehow fixed the artifacts.
Original upload date: Aug 28, 2012
1366.7m by Wak
youtube.com/watch?v=Oxuay7ISwso