RuneScapes Dungeoneering Remaster - Critical Paths, XP Rates, and Better Flows | RSBANDBUpdate! @rsbandb
RuneScapes Dungeoneering Remaster - Critical Paths, XP Rates, and Better Flows | RSBANDBUpdate!  @rsbandb
Uploaded May 2026 | Updated September 2026, 2 weeks ago
RuneScape’s Dungeoneering Remaster changes how the skill feels to play, with smoother floors, faster flow, and new questions about whether XP should reward critical-path rushing or full dungeon completion.

This week, we share our first experiences with the remastered Dungeoneering update and discuss how the removal of old friction changes the training loop. We look at critical paths, XP rates, group and solo play, whether the current rewards are too generous, and how the remaster affects the identity of Dungeoneering as both a skill and an activity.

We also discuss where Ruinous weapons fit after the update, the awkward state of Dungeoneering combat, and what this remaster may signal for RuneScape’s wider approach to older skills.

RSBANDBUpdate! is a weekly RuneScape discussion podcast focused on long-term systems, player expectations, and the tradeoffs behind major updates.

Timestamps:
0:00 - Introduction
2:50 - Our first impressions
14:18 - Replacing Prestige
17:11 - Critical Paths and Meta Training
28:45 - XP rebalancing
49:44 - Pushover DG Mobs
1:00:08 - Ruinous Weapons
1:12:28 - Chaotic's at Level 70
1:18:38 - Chaotic Grimoire
1:24:10 - Other Reward Changes
1:28:46 - Concluding Thoughts
1:34:56 - Powers of the Occult
1:39:39 - Achievements
1:41:54 - Pick of the Week

Full show notes: update.rsbandb.com/2026/05/rsbandbupdate-1089-diving-into-dungeoneering
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RuneScape's Dungeoneering Remaster - Critical Paths, XP Rates, and Better Flows | RSBANDBUpdate!

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