Uploaded September 2026 | Updated September 2026, 3 weeks ago
In this segment, we look at the difference between simply increasing XP rates and giving players more meaningful, active ways to train. That means comparing things like Big Game Hunter and Heists with more minigame-style training methods, asking how much complexity belongs in high-level skilling, and whether techniques like tick manipulation should count as real skill expression.
We also look at which RuneScape skills already handle this well, where the gaps remain, and why Smithing stands out as one of the clearer examples of progression that feels like more than just making the number go up.
Because if Jagex is looking at the level 80+ game, the question is not only how fast we should train. It is what those levels should actually ask us to do.
Watch the full episode here: youtu.be/LiVu1a7eowk
In this segment, we look at the difference between simply increasing XP rates and giving players more meaningful, active ways to train. That means comparing things like Big Game Hunter and Heists with more minigame-style training methods, asking how much complexity belongs in high-level skilling, and whether techniques like tick manipulation should count as real skill expression.
We also look at which RuneScape skills already handle this well, where the gaps remain, and why Smithing stands out as one of the clearer examples of progression that feels like more than just making the number go up.
Because if Jagex is looking at the level 80+ game, the question is not only how fast we should train. It is what those levels should actually ask us to do.
Watch the full episode here: youtu.be/LiVu1a7eowk










