Uploaded May 2026 | Updated September 2026, 2 weeks ago
RuneScape returns to its grid roots with a new round of visual decluttering, bringing clearer combat readability and more consistent telegraphing across the game.
This week on RSBANDBUpdate!, the discussion turns to Jagex’s proposed mid-game rebalance. But before numbers can be adjusted, a more fundamental question emerges: what actually is the mid-game? Is it a level range, a set of milestones, or a broader progression experience? And can it be meaningfully improved through numerical changes alone?
We explore two competing directions. One approach moves players through mid-level content more quickly toward endgame PvM. The other builds a deeper, more varied mid-game with meaningful choices and progression. Each carries different implications for skills, player expectations, and the long-term structure of RuneScape.
Also in this episode:
- Agility, Herblore, and Slayer in the context of rebalance
- Visual clarity changes and their impact on gameplay
- UI and effect reductions aimed at improving readability
- Ongoing questions around consistency in combat systems
Timestamps:
0:00 - Introduction
3:05 - Returning to the Squares
15:42 - Patch Notes
22:40 - Solomon's Loyalty Bundle
29:40 - What is the mid-game?
36:52 - The Community Response
56:20 - Re-balancing Agility
1:03:25 - Re-balancing Herblore
1:17:12 - Re-balancing Slayer
1:33:38 - What have we been doing in RuneScape?
1:42:56 - Achievements
1:53:09 - Pick of the Week
Full show notes: update.rsbandb.com/2026/05/rsbandbupdate-1087-changing-of-the-numbers
Join our Discord: https://update.show/discord
Join our friends' chat: BitsBytes
Support the show on Patreon: patreon.com/rsbandb
RuneScape returns to its grid roots with a new round of visual decluttering, bringing clearer combat readability and more consistent telegraphing across the game.
This week on RSBANDBUpdate!, the discussion turns to Jagex’s proposed mid-game rebalance. But before numbers can be adjusted, a more fundamental question emerges: what actually is the mid-game? Is it a level range, a set of milestones, or a broader progression experience? And can it be meaningfully improved through numerical changes alone?
We explore two competing directions. One approach moves players through mid-level content more quickly toward endgame PvM. The other builds a deeper, more varied mid-game with meaningful choices and progression. Each carries different implications for skills, player expectations, and the long-term structure of RuneScape.
Also in this episode:
- Agility, Herblore, and Slayer in the context of rebalance
- Visual clarity changes and their impact on gameplay
- UI and effect reductions aimed at improving readability
- Ongoing questions around consistency in combat systems
Timestamps:
0:00 - Introduction
3:05 - Returning to the Squares
15:42 - Patch Notes
22:40 - Solomon's Loyalty Bundle
29:40 - What is the mid-game?
36:52 - The Community Response
56:20 - Re-balancing Agility
1:03:25 - Re-balancing Herblore
1:17:12 - Re-balancing Slayer
1:33:38 - What have we been doing in RuneScape?
1:42:56 - Achievements
1:53:09 - Pick of the Week
Full show notes: update.rsbandb.com/2026/05/rsbandbupdate-1087-changing-of-the-numbers
Join our Discord: https://update.show/discord
Join our friends' chat: BitsBytes
Support the show on Patreon: patreon.com/rsbandb










