Uploaded October 2025 | Updated September 2026, 2 weeks ago
Re-testing RTX Neural Texture Compression after several updates to the NTC SDK. This time the testing is done on a high end system as well as a lower end machine. Performance between the various NTC modes is compared on the basis of frametime and texture memory reduction.
Sample: github.com/NVIDIA-RTX/RTXNTC
00:00 - Intro
00:25 - 4K/TAA 5090
00:50 - 4K/DLSS 5090
01:15 - 1080p/TAA 4060
01:40 - 1080p/DLSS 4060
02:05 - Outro
Desktop:
➤ MSI GeForce RTX 5090 VANGUARD SOC Launch Edition
➤ Ryzen 7 9800X3D
➤ 64 GB (2x32) G.SKILL Flare X5 DDR5 @ 6200MHz CL30
➤ ASUS ROG STRIX B650E-F GAMING WiFi
➤ Crucial T700 SSD Gen5
➤ Sabrent Rocket 4 Plus-G SSD Gen4
➤ ADATA XPG SX8200 Pro SSD Gen3
➤ MSI MAG A1250GL PCIE5 ATX3.1 1250W (Native 12v-2x6)
➤ ARCTIC Liquid Freezer III 360
➤ Phanteks Eclipse P500A DRGB
➤ Windows 11
Laptop:
➤ RTX 4060 Laptop GPU
➤ Intel Core i7-13620H
➤ 16GB DDR5
➤ PCIe Gen4 NVMe SSD
➤ Windows 11
Recording:
➤ Atomos Ninja Monitor-Recorder
➤ Samsung 870 EVO SATA SSD 2TB
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Re-testing RTX Neural Texture Compression after several updates to the NTC SDK. This time the testing is done on a high end system as well as a lower end machine. Performance between the various NTC modes is compared on the basis of frametime and texture memory reduction.
Sample: github.com/NVIDIA-RTX/RTXNTC
00:00 - Intro
00:25 - 4K/TAA 5090
00:50 - 4K/DLSS 5090
01:15 - 1080p/TAA 4060
01:40 - 1080p/DLSS 4060
02:05 - Outro
Desktop:
➤ MSI GeForce RTX 5090 VANGUARD SOC Launch Edition
➤ Ryzen 7 9800X3D
➤ 64 GB (2x32) G.SKILL Flare X5 DDR5 @ 6200MHz CL30
➤ ASUS ROG STRIX B650E-F GAMING WiFi
➤ Crucial T700 SSD Gen5
➤ Sabrent Rocket 4 Plus-G SSD Gen4
➤ ADATA XPG SX8200 Pro SSD Gen3
➤ MSI MAG A1250GL PCIE5 ATX3.1 1250W (Native 12v-2x6)
➤ ARCTIC Liquid Freezer III 360
➤ Phanteks Eclipse P500A DRGB
➤ Windows 11
Laptop:
➤ RTX 4060 Laptop GPU
➤ Intel Core i7-13620H
➤ 16GB DDR5
➤ PCIe Gen4 NVMe SSD
➤ Windows 11
Recording:
➤ Atomos Ninja Monitor-Recorder
➤ Samsung 870 EVO SATA SSD 2TB
ABOUT COMPUSEMBLE
PC gaming and PC tech.
CONNECT
➤ Like and share the videos.
➤ Subscribe to the channel and hit the bell icon to get notifications for new videos.
➤ Follow on Twitter: twitter.com/compusemble

![Guardians of the Galaxy | Ultra Settings | Ray Tracing | Native 4K vs DLSS Quality performance test
Guardians of the Galaxy launched today on PC, PS4, Xbox One, PS5, and Xbox Series X|S. On PC, the game supports ray tracing out of the box, along with diffuse illumination and DLSS.
We tested the game at its highest settings with ray tracing enabled in Windows 11 to compare native 4K vs DLSS Quality mode. This is an exceptional DLSS implementation that not only boosts performance considerably, but it also enhances image quality via superior anti-aliasing.
00:00 - [Intro]
00:05 - [Native 4K]
10:55 - [4K DLSS Quality]
19:35 - [Outro]
System specs:
➤ EVGA RTX 3080 Ti: https://amzn.to/35lpn7z
➤ Ryzen 5 3600: https://amzn.to/3ekutWP
➤ 32 GB Crucial Ballistix Sport LT RAM: https://amzn.to/3vLt9T2
➤ ADATA XPG SX8200 Pro NVMe SSD 1 TB: https://amzn.to/3vC8K2C
➤ Seasonic Focus GX-1000: https://amzn.to/3wKSD2G
➤ Arctic Freezer 34 CO: https://amzn.to/3rEB7wk
Intro 00:00
Native 4K 00:05
4K DLSS Quality 10:55
Outro 19:35
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To search through our collection of handpicked products and our build guides, visit:
➤ Computer parts: https://compusemble.com/products
➤ System builds: https://compusemble.com/builds
➤ Blog: https://compusemble.com/insights/
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#GuardiansoftheGalaxy #GOTG #Marvel #MarvelComics #RTX #NVIDIA #RTXOn #youtubegaming Guardians of the Galaxy | Ultra Settings | Ray Tracing | Native 4K vs DLSS Quality performance test](https://i.ytimg.com/vi/U2fES-xYmT0/mqdefault.jpg)








