Uploaded March 2026 | Updated September 2026, 3 weeks ago
In this Unreal Engine 5 tutorial, we continue building **RPG-style skill attributes using the Gameplay Ability System (GAS)** β inspired by games like **Crackdown** and **GTA**, where skills improve naturally as the player uses them.
In the previous video, we explored the concept of **usage-based attribute progression**. In this episode, we begin implementing the system by creating the **actual attributes, the UI to display them, and triggers to control when attributes are active**.
This gives us the foundation for a flexible RPG progression system where abilities and stats can dynamically evolve during gameplay.
π§ **What We Cover:**
β Creating RPG-style attributes with GAS
β Designing attributes that improve through usage
β Building a simple UI to display the stats
β Turning attributes on and off with triggers
β Structuring attributes for scalability
β Preparing the system for future abilities and upgrades
This system is perfect for **RPGs, sandbox games, open-world projects, and progression-heavy gameplay systems** where player actions directly influence character growth.
π€ Connect With Me:
π d3kryptionstudios.com
π· More Unreal Engine & GAS Tutorials:
π youtu.be/9620bBlTEUA
π youtu.be/uFigrHBluLg
π· Join the Community:
π Discord: discord.com/invite/AybHAuZDRr
π Twitter: https://x.com/D3kryption
π Instagram: instagram.com/d3kryption
π Patreon: patreon.com/d3kryption
π Enjoyed the tutorial?
π Like the video
π¬ Comment what RPG attribute you'd add
π Subscribe for more UE5 GAS tutorials
#UnrealEngine5 #GameplayAbilitySystem #GAS #UE5Tutorial #RPGSystems #GameDev #IndieDev #AttributeSystem #D3kryption
In this Unreal Engine 5 tutorial, we continue building **RPG-style skill attributes using the Gameplay Ability System (GAS)** β inspired by games like **Crackdown** and **GTA**, where skills improve naturally as the player uses them.
In the previous video, we explored the concept of **usage-based attribute progression**. In this episode, we begin implementing the system by creating the **actual attributes, the UI to display them, and triggers to control when attributes are active**.
This gives us the foundation for a flexible RPG progression system where abilities and stats can dynamically evolve during gameplay.
π§ **What We Cover:**
β Creating RPG-style attributes with GAS
β Designing attributes that improve through usage
β Building a simple UI to display the stats
β Turning attributes on and off with triggers
β Structuring attributes for scalability
β Preparing the system for future abilities and upgrades
This system is perfect for **RPGs, sandbox games, open-world projects, and progression-heavy gameplay systems** where player actions directly influence character growth.
π€ Connect With Me:
π d3kryptionstudios.com
π· More Unreal Engine & GAS Tutorials:
π youtu.be/9620bBlTEUA
π youtu.be/uFigrHBluLg
π· Join the Community:
π Discord: discord.com/invite/AybHAuZDRr
π Twitter: https://x.com/D3kryption
π Instagram: instagram.com/d3kryption
π Patreon: patreon.com/d3kryption
π Enjoyed the tutorial?
π Like the video
π¬ Comment what RPG attribute you'd add
π Subscribe for more UE5 GAS tutorials
#UnrealEngine5 #GameplayAbilitySystem #GAS #UE5Tutorial #RPGSystems #GameDev #IndieDev #AttributeSystem #D3kryption










