RPG Skill Attributes with GAS | Skills That Level Up When Used Part 2 (UE5) UI + Attribute Triggers @D3kryption
RPG Skill Attributes with GAS | Skills That Level Up When Used Part 2 (UE5) UI + Attribute Triggers  @D3kryption
Uploaded March 2026 | Updated September 2026, 3 weeks ago
In this Unreal Engine 5 tutorial, we continue building **RPG-style skill attributes using the Gameplay Ability System (GAS)** β€” inspired by games like **Crackdown** and **GTA**, where skills improve naturally as the player uses them.

In the previous video, we explored the concept of **usage-based attribute progression**. In this episode, we begin implementing the system by creating the **actual attributes, the UI to display them, and triggers to control when attributes are active**.

This gives us the foundation for a flexible RPG progression system where abilities and stats can dynamically evolve during gameplay.

🧠 **What We Cover:**
βœ… Creating RPG-style attributes with GAS
βœ… Designing attributes that improve through usage
βœ… Building a simple UI to display the stats
βœ… Turning attributes on and off with triggers
βœ… Structuring attributes for scalability
βœ… Preparing the system for future abilities and upgrades

This system is perfect for **RPGs, sandbox games, open-world projects, and progression-heavy gameplay systems** where player actions directly influence character growth.

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RPG Skill Attributes with GAS | Skills That Level Up When Used Part 2 (UE5) UI + Attribute Triggers

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