Quest Select System in Unreal Engine 5 - Part 2 | Creating the UI @D3kryption
Quest Select System in Unreal Engine 5 - Part 2 | Creating the UI  @D3kryption
Uploaded July 2026 | Updated September 2026, 1 week ago
Welcome back to the Quest Selector series!

In Part 1, we designed the system and created the structures needed to safely jump between quests without breaking progression.

Now it's time to build the actual Quest Selector UI.

Players will be able to browse available quests and instantly jump to specific points within the game, making this system useful for both players and developers.

🧠 What We Cover:
βœ… Creating the Quest Selector UI
βœ… Displaying available quests
βœ… Reading quest data structures
βœ… Selecting quest entries
βœ… Triggering quest jumps
βœ… Connecting UI to gameplay systems
βœ… Preparing the system for expansion

This type of tool is incredibly useful for:
β€’ Quest-heavy RPGs
β€’ Testing game content
β€’ QA workflows
β€’ Story-driven games
β€’ Developer cheat menus

By the end of this episode, you'll have a fully functional Quest Selection screen integrated into your project.

πŸ€— Connect With Me:
πŸ‘‰ d3kryptionstudios.com

πŸ”· More Unreal Engine Tutorials:
πŸ‘‰ youtu.be/9620bBlTEUA
πŸ‘‰ youtu.be/uFigrHBluLg

πŸ”· Join the Community:
πŸ‘‰ Discord: discord.com/invite/AybHAuZDRr
πŸ‘‰ Twitter: https://x.com/D3kryption
πŸ‘‰ Instagram: instagram.com/d3kryption
πŸ‘‰ Patreon: patreon.com/d3kryption

πŸ”· Chapters:
00:00 - Intro
01:29 - Widget copying
00:00 - Widget code
00:00 - Starting quests
00:00 - Outro

#UnrealEngine5 #QuestSystem #UE5UI #GameDev #UMG #RPGDevelopment #D3kryption
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Quest Select System in Unreal Engine 5 - Part 2 | Creating the UI

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