Uploaded January 2026 | Updated September 2026, 1 week ago
In this Unreal Engine 5 tutorial, we start converting the **GASP pack** to use the **Gameplay Ability System (GAS)** instead, allowing the player to **grant and remove abilities dynamically at runtime**.
Rather than a single βcorrectβ solution, this video explores **multiple approaches**, explaining the pros and cons of each so you can decide what works best for your project.
π§ **What We Cover:**
β Why convert GASP to GAS
β Differences between GASP abilities and GAS abilities
β Granting abilities dynamically
β Removing abilities at runtime
β Structuring abilities for flexibility
β Multiple implementation approaches
β Common pitfalls to avoid
β Planning for future expansion
This video is ideal if youβre using GASP but want **more control, scalability, and flexibility** in how player abilities are handled.
Future videos will expand this further with:
β‘ Ability costs & cooldowns
β‘ Attribute integration
β‘ UI-driven ability swapping
β‘ Saving & loading abilities
π€ Connect With Me:
π d3kryptionstudios.com
π· More Unreal Engine Tutorials:
π youtu.be/9620bBlTEUA
π youtu.be/uFigrHBluLg
π· Join the Community:
π Discord: discord.com/invite/AybHAuZDRr
π Twitter: https://x.com/D3kryption
π Instagram: instagram.com/d3kryption
π Patreon: patreon.com/d3kryption
π If this helped you:
π Like
π¬ Comment how youβre planning to structure abilities
π Subscribe for more UE5 GAS & systems tutorials
#UnrealEngine5 #GAS #GASP #GameplayAbilitySystem #UE5Tutorial #GameDev #IndieDev #AbilitySystem #D3kryption
In this Unreal Engine 5 tutorial, we start converting the **GASP pack** to use the **Gameplay Ability System (GAS)** instead, allowing the player to **grant and remove abilities dynamically at runtime**.
Rather than a single βcorrectβ solution, this video explores **multiple approaches**, explaining the pros and cons of each so you can decide what works best for your project.
π§ **What We Cover:**
β Why convert GASP to GAS
β Differences between GASP abilities and GAS abilities
β Granting abilities dynamically
β Removing abilities at runtime
β Structuring abilities for flexibility
β Multiple implementation approaches
β Common pitfalls to avoid
β Planning for future expansion
This video is ideal if youβre using GASP but want **more control, scalability, and flexibility** in how player abilities are handled.
Future videos will expand this further with:
β‘ Ability costs & cooldowns
β‘ Attribute integration
β‘ UI-driven ability swapping
β‘ Saving & loading abilities
π€ Connect With Me:
π d3kryptionstudios.com
π· More Unreal Engine Tutorials:
π youtu.be/9620bBlTEUA
π youtu.be/uFigrHBluLg
π· Join the Community:
π Discord: discord.com/invite/AybHAuZDRr
π Twitter: https://x.com/D3kryption
π Instagram: instagram.com/d3kryption
π Patreon: patreon.com/d3kryption
π If this helped you:
π Like
π¬ Comment how youβre planning to structure abilities
π Subscribe for more UE5 GAS & systems tutorials
#UnrealEngine5 #GAS #GASP #GameplayAbilitySystem #UE5Tutorial #GameDev #IndieDev #AbilitySystem #D3kryption










