Uploaded January 2024 | Updated September 2026, 2 weeks ago
EmberGen Preset: jangafx-software-files.s3.amazonaws.com/share/Blender_to_EmberGen.ember
mixamo.com - MMA Roundhouse Kick - Overdrive: 45 @ 30 FPS
In this video Will shows the viewer how to utilize imported meshes inside of EmberGen 1.1. Starting with an example of how to set up an animation and environment in Blender, we will be using using Mixamo, vertex paint, basic shapes, and camera movement. We will walk through all of this step by step and teach you how to tailor your animation exports to best fit EmberGen. After exporting that environment from Blender, we go over best practices for different FPS values, as well as discuss utilizing the new features of the Import node to create a fire kick simulation. Once we finish exporting from EmberGen, we hop back into Blender to show off novel lighting tricks to speed up your renders inside of Blender.
Time Stamps:
0:00 - Intro
0:57 - Blender Setup
1:17 - Importing Mesh
1:37 - Vertex Painting
3:00 - Assemble Geometry
3:25 - Create and position Camera
4:03 - Additional Camera Movement
4:52 - Vertical Camera
5:28 - Exporting
5:43 - Email us at support@jangafx.com :)
6:07 - Export Settings to consider
7:13 - EmberGen baby!
7:27 - Import Node
7:50 - Retiming
9:18 - Caution: TimeStep adjustment
9:33 - Keyframe adjustments
10:13 - Fit your mesh to the bounding box
10:52 - Masking
12:12 - Animating Vertex Paint inside EmberGen
13:20 - Render Tab
13:44 - Import Controls (NEW FEATURE)
14:56 - Find your Voxel Limit
15:38 - Preview in "higher res"
16:54 - Exporting with Camera
17:30 - Single channel capture types
18:01 - Exporting VDB
19:00 - Back in Blender: Typical Problems with VDBs
19:43 - NEW Lighting Technique
20:56 - Material Settings
22:00 - Map material to object
22:52 - Emission Settings
23:44 - Hide Mesh from Render
24:19 - Point Light
25:32 - Animated Sequence with Point Light
26:13 - Differences between the two light sources
27:00 - Compositing in Blender
27:30 - An honest reflection on my testing
EmberGen Preset: jangafx-software-files.s3.amazonaws.com/share/Blender_to_EmberGen.ember
mixamo.com - MMA Roundhouse Kick - Overdrive: 45 @ 30 FPS
In this video Will shows the viewer how to utilize imported meshes inside of EmberGen 1.1. Starting with an example of how to set up an animation and environment in Blender, we will be using using Mixamo, vertex paint, basic shapes, and camera movement. We will walk through all of this step by step and teach you how to tailor your animation exports to best fit EmberGen. After exporting that environment from Blender, we go over best practices for different FPS values, as well as discuss utilizing the new features of the Import node to create a fire kick simulation. Once we finish exporting from EmberGen, we hop back into Blender to show off novel lighting tricks to speed up your renders inside of Blender.
Time Stamps:
0:00 - Intro
0:57 - Blender Setup
1:17 - Importing Mesh
1:37 - Vertex Painting
3:00 - Assemble Geometry
3:25 - Create and position Camera
4:03 - Additional Camera Movement
4:52 - Vertical Camera
5:28 - Exporting
5:43 - Email us at support@jangafx.com :)
6:07 - Export Settings to consider
7:13 - EmberGen baby!
7:27 - Import Node
7:50 - Retiming
9:18 - Caution: TimeStep adjustment
9:33 - Keyframe adjustments
10:13 - Fit your mesh to the bounding box
10:52 - Masking
12:12 - Animating Vertex Paint inside EmberGen
13:20 - Render Tab
13:44 - Import Controls (NEW FEATURE)
14:56 - Find your Voxel Limit
15:38 - Preview in "higher res"
16:54 - Exporting with Camera
17:30 - Single channel capture types
18:01 - Exporting VDB
19:00 - Back in Blender: Typical Problems with VDBs
19:43 - NEW Lighting Technique
20:56 - Material Settings
22:00 - Map material to object
22:52 - Emission Settings
23:44 - Hide Mesh from Render
24:19 - Point Light
25:32 - Animated Sequence with Point Light
26:13 - Differences between the two light sources
27:00 - Compositing in Blender
27:30 - An honest reflection on my testing










