Uploaded July 2022 | Updated September 2026, 2 weeks ago
Learn how to use our overhauled GPU particle system that will be coming out with EmberGen 1.0. If you're a licensed user, you can join our discord server and get these features now with our pre-release test build! discord.gg/jangafx
Free resources:
Unreal Engine 5 Volumetric Cloud Demo: jangafx.com/downloads/EmberGen_Cloudscape.zip
Free VDB files: jangafx.com/software/embergen/download/free-vdb-animations
EmberGen Free Trial: jangafx.com/software/embergen
Learn how to use our overhauled GPU particle system that will be coming out with EmberGen 1.0. If you're a licensed user, you can join our discord server and get these features now with our pre-release test build! discord.gg/jangafx
Free resources:
Unreal Engine 5 Volumetric Cloud Demo: jangafx.com/downloads/EmberGen_Cloudscape.zip
Free VDB files: jangafx.com/software/embergen/download/free-vdb-animations
EmberGen Free Trial: jangafx.com/software/embergen






![Mastering Looping Sims in EmberGen: Part 2 - After Effects Compositing
In this follow-up tutorial, well be showing you how to integrate static rendered sequences from EmberGen into a moving shot in Adobe After Effects, including camera tracking and some compositing techniques to help these effects sit much more naturally in the scene.
You can download a zip file containing the presets used in this project [here]. https://jangafx-software-files.s3.amazonaws.com/share/JANGAFX_TUTORIALS_PRESETS_FOR_FIRE_LOOPS.zip
You can also download the background plate used in this project, shot by Matthias Groeneveld and available from their page on pexels.com, [here]. https://www.pexels.com/video/video-of-debris-in-a-dilapidated-house-2691470/
01:07 - How To Import Your Embergen Sequences
01:50 - Interpreting Footage
02:11 - Pre-Composing the VFX Element
04:13 - Prepping Your Composition
04:34 - Using The Camera Tracker
05:41 - Adding a Test Object to a Camera Tracked Scene
07:38 - Adding Your Effects Elements To Your Scene
08:54 - Using Nulls to Place Your Effects Properly
15:27 - Staggering The Timings of Looped Effects
16:22 - Compositing Tricks
17:22 - Compositing Tip: Color Link
18:53 - Compositing Tip: Fake Lighting with Shape Layers
20:33 - Compositing Tip: Faking Embers with Edge Detect
22:24 - Bringing In The Smoke Layers
23:52 - Bringing In The Spark Layers
24:53 - Adjustment Layer & Motion Blur
25:15 - Wrap Up
25:53 - Things To Watch Out For Mastering Looping Sims in EmberGen: Part 2 - After Effects Compositing](https://i.ytimg.com/vi/e0zChorA8vM/mqdefault.jpg)



