EmberGen 2 Physically Based Combustion R&D @jangafx
EmberGen 2 Physically Based Combustion R&D  @jangafx
Uploaded September 2026 | Updated September 2026, 2 weeks ago
Here's a quick look at a sped up viewport capture of EmberGen 2. In reality we were getting between 3-5 FPS for the large simulation on an RTX 6000. Sparse bounding box contained roughly 1.681 billion voxels with 364.5 million being active. We're still working on modelling physically based soot & oxygen for our new combustion simulations. We're aiming to use real-world values to have fire, smoke, and explosions that simply look photorealistic. Our cameras are also based on real world values like aperature, shutter, and iso with the ability to simulate film cameras based on real-world papers published by film manufacturers. EmberGen 2 beta is slated to be out at the end of this year!
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EmberGen 2 Physically Based Combustion R&D

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