Uploaded May 2020 | Updated September 2026, 2 hours ago
2020-05-21 04:00:00 ~ 2020-06-03 10:00:00
This is the hardest event dungeon I've played. I remember when I went to Prince of the Skies, I was able to beat level 4 when my total power was only ~120k without spending a revival (SAX and machine gun are really good). They forced us to use the most hardest weapons in the game to complete the event: Crushing Spray Gun, it can be used to push some green orbs away in case you can't dodge it but that's it. In the section near the boss door, there are a lot of monsters clumping up, I think if I attach the iron ball chip to the crushing spray gun then I can still hit one by one but the big problem is that the game still has hit and block elements anymore so I am not sure. If anyone has an opinion that can overcome this part more easily, feel free to leave a comment.
For boss, It seems that X Dive team gained experience after the Chameleon event, they designed the AI so well, there is almost no weakness to exploit. The only weakness of Dark Man is hugging the wall, easy to understand because this is the only thing not included in classic Megaman. However, dodging boss attacks can also lead to time-consuming = _ =
I didn't plan on making this video at first, because my country was out of quarantine, I was only free on Saturdays and Sundays.
My channel has all the dungeon events so far; without this event, it's a bit weird so I decided to make it (´ ・ ω ・ `).
Tomorrow is Sunday, so I think I will make a video comparing Roll with other character.
2020-05-21 04:00:00 ~ 2020-06-03 10:00:00
This is the hardest event dungeon I've played. I remember when I went to Prince of the Skies, I was able to beat level 4 when my total power was only ~120k without spending a revival (SAX and machine gun are really good). They forced us to use the most hardest weapons in the game to complete the event: Crushing Spray Gun, it can be used to push some green orbs away in case you can't dodge it but that's it. In the section near the boss door, there are a lot of monsters clumping up, I think if I attach the iron ball chip to the crushing spray gun then I can still hit one by one but the big problem is that the game still has hit and block elements anymore so I am not sure. If anyone has an opinion that can overcome this part more easily, feel free to leave a comment.
For boss, It seems that X Dive team gained experience after the Chameleon event, they designed the AI so well, there is almost no weakness to exploit. The only weakness of Dark Man is hugging the wall, easy to understand because this is the only thing not included in classic Megaman. However, dodging boss attacks can also lead to time-consuming = _ =
I didn't plan on making this video at first, because my country was out of quarantine, I was only free on Saturdays and Sundays.
My channel has all the dungeon events so far; without this event, it's a bit weird so I decided to make it (´ ・ ω ・ `).
Tomorrow is Sunday, so I think I will make a video comparing Roll with other character.

![[PS2] Mega Man X: Command Mission (US) - Sky room - All posters
[PS2] Mega Man X: Command Mission (US) - Sky room - All posters [PS2] Mega Man X: Command Mission (US) - Sky room - All posters](https://i.ytimg.com/vi/iYeRY1m6I6Y/mqdefault.jpg)



![[PS2] Mega Man X: Command Mission (US) - Sky room - All figures and files
For some reason when playing megaman x command mission with pcsx2, figures will be blacked out like being censored, real ps2 did not have this though. However, this is just a small issue. [PS2] Mega Man X: Command Mission (US) - Sky room - All figures and files](https://i.ytimg.com/vi/k628aLCCSz0/mqdefault.jpg)


![[PS2] Mega Man X: Command Mission (US) - Sky room - All sketches
SPOILER ALERT !!! (Make sure to clear the game before reading this)
0:20 - #1 Reploid from intro opening
0:23 - #2 Scarf Design
0:31 - #3 X Ninja Version
0:38 - #4 X Flying Version
0:47 - #5 Xs Armor
0:53 - #6 Xs Guns
1:04 - #7 Xs Weapons
1:24 - #8 Zeros Weapons
1:27 - #9 Cinnamons Weapons
1:37 - #10 Massimos Weapons
1:47 - #11 Shadow
1:57 - #12 Silver Horn
2:00 - #13 Psych Mech
2:08 - #14 Residents
2:18 - #15 Rafflesian
2:28 - #16 Proto Crow Boss ( I guess this is Mach Jentra proto-concept)
2:38 - #17 Nana
2:48 - #18 Nana Sketch
2:53 - #19 Prisoner Nana
3:03 - #20 Chief R (Rough)
3:08 - #21 Psyche Sketch
3:18 - #22 Mouse Mech
3:23 - #23 Support Mech
3:28 - #24 Proto Crab Mech
3:38 - #25 Gaudile
3:48 - #26 Cinnamon
3:58 - #27 Aile
4:08 - #28 Marino
4:18 - #29 D-Rex
4:28 - #30 Blowfish
4:35 - #31 Dober Man
4:38 - #32 Rabbid
4:48 - #33 Killer Mantis
4:58 - #34 Hippopressor
5:08 - #35 Pararoid
5:18 - #36 Patrol Dog
5:25 - #37 Degraver
5:30 - #38 Einhammer
5:38 - #39 Preon Army
5:48 - #40 Mad Nautilus
5:59 - #41 Dr. Psyche
6:06 - #42 Axl Expressions
6:11 - #43 Redips Soldier
6:15 - #44 Botos
6:22 - #45 Ferham Expressions
6:33 - #46 Scarface
6:39 - #47 Redips
6:48 - #48 Evil Shadow
6:55 - #49 Flying Mechs
7:04 - #50 Real Massimo
7:14 - #51 Marino Sketch 1
7:25 - #52 Marino Sketch 2
7:36 - #53 Epsilon
7:43 - #54 Great Redips
7:46 - #55 Mega Man?
7:56 - #56 Duckbill Mole
8:00 - #57 Depth Dragoon
8:04 - #58 Ninetails (front)
8:13 - #59 Ninetails (back)
8:19 - #60 Command Center
8:23 - #61 Undersea Tunnel (Tianna Camp)
8:29 - #62 Undersea Passage (Tianna Camp)
8:33 - #63 Water Curtain (Tianna Camp, where we fight Silver Horn)
8:37 - #64 POW Camp Passage (Tianna Camp)
8:43 - #65 Guard Room (Tianna Camp)
8:50 - #66 Guard Room 2 (Tianna Camp)
8:53 - #67 Undersea Cell (Seems like a place where X wakes up at the start of chapter 2)
9:00 - #68 Tree Trunk Room (Gaudile Laboratory)
9:06 - #69 Glass Passageway (Gaudile Laboratory)
9:17 - #70 EV Laboratory (Gaudile Laboratory)
9:21 - #71 Outside Lab (Gaudile Laboratory)
9:27 - #72 Lab Passageway (Gaudile Laboratory)
9:31 - #73 Dug Out Passage (Gaudile Laboratory)
9:36 - #74 Laboratory Room (Gaudile Laboratory)
9:40 - #75 Laboratory Sketch (Gaudile Laboratory)
9:45 - #76 Control Device (Ulfat Factory)
9:50 - #77 Control Room (Ulfat Factory)
9:53 - #78 Smelting Furnace (Ulfat Factory)
9:58 - #79 Mine Passageway (Gimialla Mine)
10:01 - #80 Desert Entrance (Vanallia Desert)
10:08 - #81 Plant Passageway (Melda Ore Plant)
10:11 - #82 Plant Room (Melda Ore Plant)
10:17 - #83 Missile (Melda Ore Plant)
10:24 - #84 Missile Silo (Melda Ore Plant)
10:30 - #85 Final Gate (Grave Ruins Base)
10:38 - #86 Display Device in Revolver Shaft Area (Grave Ruins Base)
10:42 - #87 Coliseum (Dont know)
10:47 - #88 Ruins (Lagrano Ruins, at the start of the game where X, Zero, Shadow run through in cutscene)
10:52 - #89 Giga City
10:59 - #90 Containership
11:05 - #91 Save Process
11:15 - #92 Force Metals
11:24 - #93 Monitor Room (Ulfat Factory, Where Zero fights against Mach Jentra alone in chapter 5)
11:30 - #94 Chair (dont know)
11:37 - #95 Transforming Mech (Seems like a chair where Colonel Redips sits at the end of the chapter 10)
11:42 - #96 Force Metal Ore
11:48 - #97 Command Room design
11:53 - #98 Base design? (dont know)
11:57 - #99 Teleport Device
12:03 - #100 Market
All Rights reserved to CAPCOM. [PS2] Mega Man X: Command Mission (US) - Sky room - All sketches](https://i.ytimg.com/vi/n-SfBp5zvJM/mqdefault.jpg)

