Uploaded April 2010 | Updated September 2026, 3 weeks ago
Tool-Assisted.
This run can be viewed and downloaded in full at archive.org/details/N64RocketRobotOnWheels100ByAzoraeIn11452.8
Final time for Food Fright: 0:08. Again.
Notes:
-Food Fright is primarily comprised of three sections that involve a LOT of climbing to move between. The first section is the food section. I saw no noticeable difference between doing the two halves in a different order, so I went with the marshmallow area first for a slightly better Machine part placement between the two.
-In the jumping marshmallows area, the Freeze Ray saves the day again as it gives me enough height to reach the ticket from the ground.
-In between the two sections I use the grapple to get to the normally out-of-reach ticket, skipping about 10 seconds of waiting.
-The second section is the machine section. It is rather uneventful, save for the handle ticket that I use an unconventional method for to get the tokens early. There was also an awkwardly placed line of tokens on the ground during the ring challenge that requires some ugly jumping, but it works.
-The third section is where this level becomes much less linear, as there are about a half dozen tokens scattered at the tops of climbing puzzles. I skip one puzzle and break as many as possible. One of the more significant tricks in this area is landing on the retracted tongues and jumping again, saving a second of waiting per jump.
-Inside the monster, I start taking damage. I need to get down to 4 health for a death warp. I take the necessary damage and get out with only a few pauses.
-The other 3 damage is taken around the monster, the final ticket is collected, and I hit the electrified fin thing to warp out, saving about 30 seconds. At the time of grabbing the final ticket, the level has an in-game time of 0:07, but I couldn't death warp fast enough to sub 0:08, unfortunately.
-The three-room puzzle was quite interesting. The first room was fairly standard, and I got a good setup for the second. However, this gives me a HORRIBLE setup for room three, so I had to get a little...creative. I'll let you see how it went.
Tool-Assisted.
This run can be viewed and downloaded in full at archive.org/details/N64RocketRobotOnWheels100ByAzoraeIn11452.8
Final time for Food Fright: 0:08. Again.
Notes:
-Food Fright is primarily comprised of three sections that involve a LOT of climbing to move between. The first section is the food section. I saw no noticeable difference between doing the two halves in a different order, so I went with the marshmallow area first for a slightly better Machine part placement between the two.
-In the jumping marshmallows area, the Freeze Ray saves the day again as it gives me enough height to reach the ticket from the ground.
-In between the two sections I use the grapple to get to the normally out-of-reach ticket, skipping about 10 seconds of waiting.
-The second section is the machine section. It is rather uneventful, save for the handle ticket that I use an unconventional method for to get the tokens early. There was also an awkwardly placed line of tokens on the ground during the ring challenge that requires some ugly jumping, but it works.
-The third section is where this level becomes much less linear, as there are about a half dozen tokens scattered at the tops of climbing puzzles. I skip one puzzle and break as many as possible. One of the more significant tricks in this area is landing on the retracted tongues and jumping again, saving a second of waiting per jump.
-Inside the monster, I start taking damage. I need to get down to 4 health for a death warp. I take the necessary damage and get out with only a few pauses.
-The other 3 damage is taken around the monster, the final ticket is collected, and I hit the electrified fin thing to warp out, saving about 30 seconds. At the time of grabbing the final ticket, the level has an in-game time of 0:07, but I couldn't death warp fast enough to sub 0:08, unfortunately.
-The three-room puzzle was quite interesting. The first room was fairly standard, and I got a good setup for the second. However, this gives me a HORRIBLE setup for room three, so I had to get a little...creative. I'll let you see how it went.






![[World Record] The Talos Principle - All Sigils and Stars Speedrun in 42:57
UPDATE 1/17/20 NEW RECORD! Check out the 36:59 run at https://www.youtube.com/watch?v=iK7sQxT_bsM
This speedrun completes The Talos Principle while collecting all the Sigils and Stars and getting the Messenger Ending (commonly considered the best ending) in under 43 minutes by abusing plenty of tricks, glitches, exploits, and other synonyms to get over walls, outside of level boundaries, and even fly through the air at high speeds. Quite the puzzle game. Make sure to stick around until the end of the video for a little bonus glitch.
This run is the result of lots of practicing and attempts, and couldnt have been done without the routing efforts of the entire Talos community. So, special thanks to Zemmiphobiac (for ruining any% and making me run this), MousseMoose, TheIdiotNinja, Apple1417, Nozu86, Jbzdarkid, Extodasher, Birdoxer, Evilsqirrel, and you, for watching this video and reading the description this far! Youre Awesome!
Want to see a different run of The Talos Principle?
Road to Gehenna DLC Any% in 8:55:
https://www.youtube.com/watch?v=pcLUaj81Mvg
Road to Gehenna 100% in 17:01:
https://www.youtube.com/watch?v=G5tRXH9z-eQ
If you enjoyed this run, I would appreciate it if youd give it a like and maybe comment your favorite thing about it. Or your least favorite. Or call me a nerd and tell me off. Your choice. Also remember to subscribe to my YouTube here, as well as on Twitch where I stream all these speedruns live, and on Twitter for updates regarding stream times and new videos. You can find the links below. Thanks for watching!
http://Twitch.tv/Azorae
http://Twitter.com/Azoraespeedruns [World Record] The Talos Principle - All Sigils and Stars Speedrun in 42:57](https://i.ytimg.com/vi/nkcLJgVfUkE/mqdefault.jpg)

![Azoraes Extension Walkthrough [Portal 2 PeTI]
Please attempt to solve this chamber yourself before watching! Link is in the description.
Note that due to a recent edit, there is a new step at 1:05. Simply place the funnel exit portal on the low wall under the light bridge and drop into it to reach the (now raised) area on the other side of the fizzler.
Part of my Grand Designs collection: http://steamcommunity.com/workshop/filedetails/?id=73977444. This includes all of my Portal 2 Perpetual Testing Initiative chambers. To see this maps dedicated page, visit http://steamcommunity.com/sharedfiles/filedetails/?id=103726959. Azoraes Extension Walkthrough [Portal 2 PeTI]](https://i.ytimg.com/vi/oeauWZ9BMzg/mqdefault.jpg)

