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Bracer Jack | Rigid Body and Cloth tutorial in 3DS Max Fast ! @BracerJack | Uploaded May 2015 | Updated October 2024, 5 days ago.
How to do Rigid Body and Cloth simulation fast, REALLY FAST.
No Bullshit.

Transcript:
Rigid Body and Cloth Simulation in 3DS Max Fast, let's go

First, make sure you have the MassFX Toolbar & Dialog in Sight.
If you don't see it, just right click on the top toolbar and select it.

Ok ? Let's go.

Step 1:
Drag out a high segment plane and a Sphere and position them above the ground.
Make the Plane, a.k.a "cloth" slightly higher.

Step 2:
Select the ball and Assign it as a Dynamic Rigid Body.
Extra note:
You can set the ball as a Kinematic Rigid Body if you want to animate the ball manually or as a Static Rigid Body if you don't want the ball to move at all.

Select the "Cloth" and set it as a mCloth Object.

Step 3, Final Step:
Click "Start Simulation" to test the animation and "Bake All" when you want to commit the simulation to the timeline.

That's it.

Now there are a number of properties you can adjust to affect how the simulation will turn out, but you don't need someone to tell you how to play, you just needed to know how to get start :)
The rest are just fun stuff :D

OK, I'm not kidding, there are some tutorials out there that took 16 minutes to explain what I just did, seriously...stop this...it is wasting everybody's time.

Don't make a documentary out of a tutorial that took three clicks, ok ?
Thanks.

Thumbs up if you agree that every tutorial should be as straight to the point as this one.

Thank you.

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Rigid Body and Cloth tutorial in 3DS Max Fast ! @BracerJack

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