RH Sector 2 skip alt strat (TAS) @itsPersonnal2
RH Sector 2 skip alt strat (TAS)  @itsPersonnal2
Uploaded July 2026 | Updated September 2026, 22 hours ago
There's so much new tech in this video I'm not sure where to begin with it.
It begins with a -ZIP, which is a glitch that happens when you meet the conditions to trigger a backface wallrun but also the conditions to SIP but also have enough XYZ speed to keep gravity locked.
When all 3 of these things happen together, you become locked in place by the backface wallrun, but also remain in action 6 and get SIPs every frame. Because your orientation is opposite of what it should be, the SIPs give negative vspd instead of positive.
After breaking off from the loop, I get loopspeed, and then I do a Collision Gravity Capture on one of the faces of the big tower. This is done by touching the collision with with a low negative fspd (to avoid sipping while also being at a speed low enough to not land). This captures the gravity of the collision while remaining in action 6. But there's an important detail, which is that capture gravity converts what was negative vspd into positive fspd (far more than enough fspd to land). To completely avoid landing so I can conserve the loopspeed I stored, I had to make sure that I was airborne on the subsequent frame.
From there, I can PGR and use loop speed in the direction of the next area.
Unfortunately the setup time for all this is just too long.
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RH Sector 2 skip alt strat (TAS)

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