Uploaded July 2026 | Updated September 2026, 21 hours ago
Theoretical strat for Iron Gate mission 3 that I discovered while playing around with the stage a few weeks ago. It's honestly hard to say if it even saves time compared to the wallrun, but I think there's a decent chance. Someday somebody will do a proper timing and make an IL TAS.
The zip is done by squeezing between the wall and the stack of boxes. Touching the top of a box (any object collision?) can allow your character to stay in their air state but the object collision will overwrite their gravity. This is called "Object Gravity Capture".
Without the gravity capture, the zip would be pointed horizontally and not build any height. (I also remain OOB because I'm touching the wall of the box as well as interacting with it's top, so I get wallpushed at the same time the gravity capture happens).
Theoretical strat for Iron Gate mission 3 that I discovered while playing around with the stage a few weeks ago. It's honestly hard to say if it even saves time compared to the wallrun, but I think there's a decent chance. Someday somebody will do a proper timing and make an IL TAS.
The zip is done by squeezing between the wall and the stack of boxes. Touching the top of a box (any object collision?) can allow your character to stay in their air state but the object collision will overwrite their gravity. This is called "Object Gravity Capture".
Without the gravity capture, the zip would be pointed horizontally and not build any height. (I also remain OOB because I'm touching the wall of the box as well as interacting with it's top, so I get wallpushed at the same time the gravity capture happens).










