Iron Gate m3 ZIP using Object Gravity Capture for height (TAS) @itsPersonnal2
Iron Gate m3 ZIP using Object Gravity Capture for height (TAS)  @itsPersonnal2
Uploaded July 2026 | Updated September 2026, 21 hours ago
Theoretical strat for Iron Gate mission 3 that I discovered while playing around with the stage a few weeks ago. It's honestly hard to say if it even saves time compared to the wallrun, but I think there's a decent chance. Someday somebody will do a proper timing and make an IL TAS.
The zip is done by squeezing between the wall and the stack of boxes. Touching the top of a box (any object collision?) can allow your character to stay in their air state but the object collision will overwrite their gravity. This is called "Object Gravity Capture".
Without the gravity capture, the zip would be pointed horizontally and not build any height. (I also remain OOB because I'm touching the wall of the box as well as interacting with it's top, so I get wallpushed at the same time the gravity capture happens).
Iron Gate m3 ZIP using Object Gravity Capture for height (TAS)Super Missiles without falling down AttemptSHm3 in 8:62Reliable VHC spot in Dry LagoonWhite Jungle non-TAS setup for final loopspeed skipweird clip in pyramid caveMetal Harbor intro loopspeed strat (not faster)Weird speed conservation thingSide Spd Sliding on a wallrunThinking in 3 dimensions about the SR beaminsane HVC mockbounceRight Side Carrier 2 wallrun strat
itspersonaltoo |

Iron Gate m3 ZIP using Object Gravity Capture for height (TAS)

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