Uploaded March 2025 | Updated September 2026, 3 hours ago
A widely-accepted visual language of medieval fantasy character design has developed over the past 20 years of video games—even the most casual nerd among us could immediately identify a ranger as a ranger or a mage as a mage, for example. So what are these visual cues that have come to carry so much symbolism, and where does that meaning come from? Join me for an incredibly pedantic review of the costuming in Age of Wonders 4 to help me justify playing 80 hours in two weeks. 0:)
(If you take a shot every time I say "narratively appropriate," it will not end well for your liver)
*MY ARMOR FASHION BRAND*
loricaclothing.com
*SUPPORT THE CHANNEL*
ko-fi.com/loricaclothing
*VIDEO CONTENTS*
00:00 - Intro
01:49 - Mortal Lords
06:05 - Noble Warriors
10:57 - Barbarian Chic
12:22 - Asian Influence
14:15 - Academic Magic
15:19 - Creepy Magic
16:05 - Sexy Magic
17:39 - Aristocratic Ladies
18:25 - Everyone Else
19:50 - Closing Remarks
#videogames #history #costume
A widely-accepted visual language of medieval fantasy character design has developed over the past 20 years of video games—even the most casual nerd among us could immediately identify a ranger as a ranger or a mage as a mage, for example. So what are these visual cues that have come to carry so much symbolism, and where does that meaning come from? Join me for an incredibly pedantic review of the costuming in Age of Wonders 4 to help me justify playing 80 hours in two weeks. 0:)
(If you take a shot every time I say "narratively appropriate," it will not end well for your liver)
*MY ARMOR FASHION BRAND*
loricaclothing.com
*SUPPORT THE CHANNEL*
ko-fi.com/loricaclothing
*VIDEO CONTENTS*
00:00 - Intro
01:49 - Mortal Lords
06:05 - Noble Warriors
10:57 - Barbarian Chic
12:22 - Asian Influence
14:15 - Academic Magic
15:19 - Creepy Magic
16:05 - Sexy Magic
17:39 - Aristocratic Ladies
18:25 - Everyone Else
19:50 - Closing Remarks
#videogames #history #costume










