Uploaded June 2025 | Updated September 2026, 2 weeks ago
Battle #3 music from Lufia II: Rise of the Sinistrals restored to glorious HD quality by locating the samples used by the composers to create a much higher quality approximation of the same song without the low samplerate, low bitrate, and audio compression. These samples are combined with MIDI data converted from recordings of the individual channels, as well as fan made MIDIs cross-referenced with the SPC data. This is a commission from TeslaMaster on Patreon.com/JamminSam and is for two songs only. This is not part of a project to restore the entire soundtrack
Battle #3 music from Lufia II: Rise of the Sinistrals restored to glorious HD quality by locating the samples used by the composers to create a much higher quality approximation of the same song without the low samplerate, low bitrate, and audio compression. These samples are combined with MIDI data converted from recordings of the individual channels, as well as fan made MIDIs cross-referenced with the SPC data. This is a commission from TeslaMaster on Patreon.com/JamminSam and is for two songs only. This is not part of a project to restore the entire soundtrack
![Donkey Kong Country 3 GBA - Rockface Rumble [Restored]
If you like these restorations, consider donating at https://www.patreon.com/JamminSam or https://www.paypal.com/cgi-bin/webscr?cmd s-xclick&hosted_button_id=Z48HC6C37U8AY&source=url
Download:
https://drive.google.com/open?id=1-lapUXs2TJTCD6E1TsDXsdsIa42MpPKZ&usp=drive_fs
Composed by David Wise. Recreated by me, transcribing the song by ear and rebuilding the soundtrack from the ground up using the same patches that the game sources its sounds from, as well as recreations of the synth patches, applying some modern mixing techniques along the way to lift the veil of 16bit compression and create an updated listening experience. Special thanks to Miles dumperghost for new sample findings in this song. This restoration was created entirely while traveling in Copenhagen, and uploaded at the airport on the way out.
Thumbnail source: https://donkeykongluvr64.tumblr.com/image/716392766824972288
Game footage recorded from Visual Boy Advance
Edited in Da Vinci Resolve (Free Version) with prism blur, glow, and fast noise FX
Sound sources:
Zero-G Harmonica (Chuckaticka, Pushy, Go More, Going Up), Stylus RMX (Drumloop [100:Slugworth a]), Hans Zimmer Guitars (Lap Slide), Roland Jupiter 8 VST (Synth Strings), E-Mu Classic Series (Piano [Kawaii X], Violin [Solo Violin 2]), Native Instruments FM8 (Synth Bass [DynaBass], Synth Pluck [Exciting]), Sound Ideas Wind Sound Effects (WND01-089), Hollywood Edge Animal Trax (Coyote Single Howl, Bald Eagle Chirps), Sound Ideas Series 6000 Original (Bald Eagle Call)
Effect sources:
Softube Saturation Knob, Parametric EQ 2, Le Petite Excite, Fruity Chorus, TSAR-Reverb, Fruity Delay 3, Fruity Limiter, Maximus
A more detailed list of sources can be found here https://docs.google.com/spreadsheets/d/1Sv7EcyF530VtNz5xw3HeiNuKswCln5uXqqE2AFha4ik/ Donkey Kong Country 3 GBA - Rockface Rumble [Restored]](https://i.ytimg.com/vi/tCnYCEf5vdw/mqdefault.jpg)


![Donkey Kong Country - Ice Cave Chant [Restored] 2025 Mix
If you like these restorations, consider donating at https://www.patreon.com/JamminSam or https://www.paypal.com/cgi-bin/webscr?cmd s-xclick&hosted_button_id=Z48HC6C37U8AY&source=url
Download:
https://drive.google.com/open?id=1essT85L8Q-89hprHlnzNbfUEjVs7Gn &usp=drive_fs
Composed by Eveline Novakovic. Recreated by me. This was made possible by using VGMTrans to rip the games data into MIDI format and rebuilding the soundtrack from the ground up using the same patches that the game sources its sounds from, as well as recreations of the synth patches, applying some modern mixing techniques along the way to lift the veil of 16bit compression and create an updated listening experience
Thumbnail source: http://www.dkc-atlas.com/maps/dkc/4-2
Game footage recorded from SNES9x using the TV Mode filter
Other footage from https://www.youtube.com/watch?v=cjiD_LptbM0 and TikTok
Edited in Da Vinci Resolve (Free Version)
Sound sources:
Korg Wavestation (Harp, Airvox, Mini 01-2a), Roland L-CDP Guitar & Bass CD (R-8 Acoustic Bass), E-Mu Classic Series 1-3 (Marimba), Roland Sound Canvas VA (Shakuhachi), Roland D-70 (Fanta Bell)
A more detailed list of sources can be found here https://docs.google.com/spreadsheets/d/1Sv7EcyF530VtNz5xw3HeiNuKswCln5uXqqE2AFha4ik/ Donkey Kong Country - Ice Cave Chant [Restored] 2025 Mix](https://i.ytimg.com/vi/uGuaeLmYklg/mqdefault.jpg)


![Donkey Kong Country - Funkys Fugue [Restored] 2024 Mix
If you like these restorations, consider donating at https://www.patreon.com/JamminSam or https://www.paypal.com/cgi-bin/webscr?cmd s-xclick&hosted_button_id=Z48HC6C37U8AY&source=url
Download: https://drive.google.com/drive/folders/1essT85L8Q-89hprHlnzNbfUEjVs7Gn ?usp=drive_link
Composed by Robin Beanland. Recreated by me. This is for this track only and not part of a project to restore the soundtrack. This was made possible by using VGMTrans to rip the games data into MIDI format and rebuilding the soundtrack from the ground up using the same patches that the game sources its sounds from, as well as recreations of the synth patches, applying some modern mixing techniques along the way to lift the veil of 16bit compression and create an updated listening experience
Thumbnail sources: http://www.dkc-atlas.com/gallery/official/dkc/characters/kongs/funky/funky.png
http://www.dkc-atlas.com/gallery/official/dkc/scenes/funkyflights.png
Game footage recorded in BSNES with Composite filter and xBRZ-mode-960 shader
Stock footage taken from archive.org
Edited in Da Vinci Resolve (Free Version)
Sound sources:
Surge XT (PWM Synth), Sytrus (Pulse Synths), Roland LCDP-01 Drums & Cymbals CD (Jazz Kick, Ludwig Snare, Latin Snare, Brush Hihat), Roland R-8 (Hi Q), Ensoniq CDR-2 (SFX), Roland R-8 Jazz Brush Card (Bass), Zero-G Datafile One (Orchestra Hit)
A more detailed list of sources can be found here https://docs.google.com/spreadsheets/d/1Sv7EcyF530VtNz5xw3HeiNuKswCln5uXqqE2AFha4ik Donkey Kong Country - Funkys Fugue [Restored] 2024 Mix](https://i.ytimg.com/vi/v7UDe-j0uTU/mqdefault.jpg)
![Donkey Kong Country - Northern Hemispheres [Restored] 2025 Mix
If you like these restorations, consider donating at https://www.patreon.com/JamminSam or https://www.paypal.com/cgi-bin/webscr?cmd s-xclick&hosted_button_id=Z48HC6C37U8AY&source=url
Download:
https://drive.google.com/open?id=1essT85L8Q-89hprHlnzNbfUEjVs7Gn &usp=drive_fs
Composed by Eveline Novakovic. Recreated by me. This was made possible by using VGMTrans to rip the games data into MIDI format and rebuilding the soundtrack from the ground up using the same patches that the game sources its sounds from, as well as recreations of the synth patches, applying some modern mixing techniques along the way to lift the veil of 16bit compression and create an updated listening experience
Thumbnail source: http://www.dkc-atlas.com/gallery/official/dkc/scenes/page20-scene-.png
Game footage recorded from BSNES using the NTSC (S-Video) filter
Stock footage from The Gold Rush (1925)
Edited in Da Vinci Resolve (Free Version) using color compressor effect
Sound sources:
Korg Wavestation (Airvox, Harp, Mini 1-02a), Hollywood Edge Premiere Edition 18 (Elevator Shaft Ambience), Roland Rhythm Instruments (Bongo Low, Clave), Zero-G Datafile 1 (Droplet), Roland L-CDP-01 Drums & Cymbals (Kick), Roland Sound Canvas VA (Shakuhachi), Roland L-CD1 S-50 Library (Forte Piano), E-Mu Procussion (Mute Triangle), Roland Jupiter-8 VST (Synth Strings)
A more detailed list of sources can be found here https://docs.google.com/spreadsheets/d/1Sv7EcyF530VtNz5xw3HeiNuKswCln5uXqqE2AFha4ik/ Donkey Kong Country - Northern Hemispheres [Restored] 2025 Mix](https://i.ytimg.com/vi/vaW10tOo218/mqdefault.jpg)


