Uploaded October 2025 | Updated September 2026, 2 weeks ago
Recreating the music from Donkey Kong 64 using the same sounds the composer used to score the game, combined with the MIDI data ripped from the game to create a crisp clear approximation of the original
Recreating the music from Donkey Kong 64 using the same sounds the composer used to score the game, combined with the MIDI data ripped from the game to create a crisp clear approximation of the original
![Donkey Kong Country - Funkys Fugue [Restored] 2024 Mix
If you like these restorations, consider donating at https://www.patreon.com/JamminSam or https://www.paypal.com/cgi-bin/webscr?cmd s-xclick&hosted_button_id=Z48HC6C37U8AY&source=url
Download: https://drive.google.com/drive/folders/1essT85L8Q-89hprHlnzNbfUEjVs7Gn ?usp=drive_link
Composed by Robin Beanland. Recreated by me. This is for this track only and not part of a project to restore the soundtrack. This was made possible by using VGMTrans to rip the games data into MIDI format and rebuilding the soundtrack from the ground up using the same patches that the game sources its sounds from, as well as recreations of the synth patches, applying some modern mixing techniques along the way to lift the veil of 16bit compression and create an updated listening experience
Thumbnail sources: http://www.dkc-atlas.com/gallery/official/dkc/characters/kongs/funky/funky.png
http://www.dkc-atlas.com/gallery/official/dkc/scenes/funkyflights.png
Game footage recorded in BSNES with Composite filter and xBRZ-mode-960 shader
Stock footage taken from archive.org
Edited in Da Vinci Resolve (Free Version)
Sound sources:
Surge XT (PWM Synth), Sytrus (Pulse Synths), Roland LCDP-01 Drums & Cymbals CD (Jazz Kick, Ludwig Snare, Latin Snare, Brush Hihat), Roland R-8 (Hi Q), Ensoniq CDR-2 (SFX), Roland R-8 Jazz Brush Card (Bass), Zero-G Datafile One (Orchestra Hit)
A more detailed list of sources can be found here https://docs.google.com/spreadsheets/d/1Sv7EcyF530VtNz5xw3HeiNuKswCln5uXqqE2AFha4ik Donkey Kong Country - Funkys Fugue [Restored] 2024 Mix](https://i.ytimg.com/vi/v7UDe-j0uTU/mqdefault.jpg)
![Donkey Kong Country - Northern Hemispheres [Restored] 2025 Mix
If you like these restorations, consider donating at https://www.patreon.com/JamminSam or https://www.paypal.com/cgi-bin/webscr?cmd s-xclick&hosted_button_id=Z48HC6C37U8AY&source=url
Download:
https://drive.google.com/open?id=1essT85L8Q-89hprHlnzNbfUEjVs7Gn &usp=drive_fs
Composed by Eveline Novakovic. Recreated by me. This was made possible by using VGMTrans to rip the games data into MIDI format and rebuilding the soundtrack from the ground up using the same patches that the game sources its sounds from, as well as recreations of the synth patches, applying some modern mixing techniques along the way to lift the veil of 16bit compression and create an updated listening experience
Thumbnail source: http://www.dkc-atlas.com/gallery/official/dkc/scenes/page20-scene-.png
Game footage recorded from BSNES using the NTSC (S-Video) filter
Stock footage from The Gold Rush (1925)
Edited in Da Vinci Resolve (Free Version) using color compressor effect
Sound sources:
Korg Wavestation (Airvox, Harp, Mini 1-02a), Hollywood Edge Premiere Edition 18 (Elevator Shaft Ambience), Roland Rhythm Instruments (Bongo Low, Clave), Zero-G Datafile 1 (Droplet), Roland L-CDP-01 Drums & Cymbals (Kick), Roland Sound Canvas VA (Shakuhachi), Roland L-CD1 S-50 Library (Forte Piano), E-Mu Procussion (Mute Triangle), Roland Jupiter-8 VST (Synth Strings)
A more detailed list of sources can be found here https://docs.google.com/spreadsheets/d/1Sv7EcyF530VtNz5xw3HeiNuKswCln5uXqqE2AFha4ik/ Donkey Kong Country - Northern Hemispheres [Restored] 2025 Mix](https://i.ytimg.com/vi/vaW10tOo218/mqdefault.jpg)




![Super Mario RPG - Weapons Factory [Restored]
If you like these restorations, consider donating at https://www.patreon.com/JamminSam or https://www.paypal.com/cgi-bin/webscr?cmd s-xclick&hosted_button_id=Z48HC6C37U8AY&source=url
Download:
MP3: https://drive.google.com/file/d/10lP9iafX4NpWMjsrg8amRCYnpaudp3jr/view?usp=drivesdk
FLAC: https://drive.google.com/open?id=10iO_nOwcy-RP7cqXW9W9QdjRIY2mZQbN&usp=drive_fs
Composed by Yoko Shimomura. Recreated by me. This is a commission from Acetaminophen on Discord, and is for this track only, not part of a project to restore the soundtrack. This was made possible by using VGMTrans to rip the games data into MIDI format and rebuilding the soundtrack from the ground up using the same patches that the game sources its sounds from, as well as recreations of the synth patches, applying some modern mixing techniques along the way to lift the veil of 16bit compression and create an updated listening experience
Thumbnail source: https://mysikt.fandom.com/wiki/Weapons_Factory_~_OST_Release Super_Mario_RPG:_Legend_of_the_Seven_Stars_Music
Game footage downloaded from archive.org
Edited in Da Vinci Resolve (Free Version)
Sound sources:
Harmor (Synth Bass), Korg 01RW (Metal FX 1 + 2), Roland Drums & Cymbals CD (Body Kick, 808 Snare, Grab Snare), Roland Sound Canvas VA (String Slap), Bob Clearmountain Drums 2 (Bass Drum 1.1-1.4), Roland String Sections CD (Symphonic 1a), Roland Orchestral Percs CD (Tambourine), Ensoniq CDR Library (Tabla3)
A more detailed list of sources can be found here https://docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o/ Super Mario RPG - Weapons Factory [Restored]](https://i.ytimg.com/vi/xBF5w1Wpgu8/mqdefault.jpg)

![Terranigma - Wandering Spirits [Restored]
If you like these restorations, consider donating at https://www.patreon.com/JamminSam or https://www.paypal.com/cgi-bin/webscr?cmd s-xclick&hosted_button_id=Z48HC6C37U8AY&source=url
MP3: https://drive.google.com/file/d/1J25lh-k7kzLiB1mvrH-nCvU3R6RVXFKs/view?usp=sharing
FLAC: https://drive.google.com/file/d/1AeEmGOfogYxVcH-3RIW4bV9gUdFSiJ3X/view?usp=sharing
Composed by Miyoko Kobayashi (Takaoka) and Masanori Hikichi. Recreated by me. This is part of a commission from @N.Harmonik on Discord and is for this song only. This is not part of a project to restore the soundtrack. This was made possible by ripping the music from the ROM in MIDI format using VGMTrans and rebuilding the soundtrack from the ground up using a digital version of the original sound hardware that was used to compose the game, applying some modern mixing techniques along the way to lift the veil of 16bit compression and create an updated listening experience.
Footage taken from https://www.youtube.com/watch?v=Ca9kX0LvhaY and https://www.youtube.com/watch?v=og-u4tQqdAk
Thumbnail source: https://gamesdb.launchbox-app.com/games/images/1692-terranigma
Sound sources: E-Mu Classic Series CD (Orchestral Chimes), Korg M1 (Fretless Bass, Choir), Roland SRJV Custom VST (Celesta), Harmor (weird squelch sound), Lightware Stratus (Concert Harp with the pluck trimmed out to sound like a theremin), Roland L-CDP-01 Drums & Cymbals (Tom) Terranigma - Wandering Spirits [Restored]](https://i.ytimg.com/vi/xQwWMu_Qenw/mqdefault.jpg)
![Glover - Atlantis 3 [Restored] Extended
If you like these restorations, consider donating at https://www.patreon.com/JamminSam or https://www.paypal.com/cgi-bin/webscr?cmd s-xclick&hosted_button_id=Z48HC6C37U8AY&source=url
Download: https://drive.google.com/open?id=1GQ3kw1vzTg-eei-726fdhFJxRDpO0I0g&usp=drive_fs
Composed by Rob Lord, Mark Bandola, and Paul Wier. Recreated by me. This is for this track only and not part of a project to restore the soundtrack. This was made possible by using MIDIs ripped from the game by L-Spiro on Discord and rebuilding the soundtrack from the ground up using a digital version of the original sound hardware that was used to compose the game, as well as recreations of the synth patches, applying some modern mixing techniques along the way to lift the veil of 16bit compression and create an updated listening experience
Thumbnail source: https://gamesdb.launchbox-app.com/games/images/11282-glover
Footage recorded in Project 64
Sound sources:
Korg Wavestation (ROM 11 Sandman), Harmor (Synth Pad), Sample Cell II CDROM Library #1 (Picked Bass), Spectrasonics Liquid Grooves (Drumloop), Sytrus (Synth Bass and Leads), Kurzweil Orchestral ROM (Flute, Crash, Tamborine Hit)
A more detailed list of sources can be found here https://docs.google.com/spreadsheets/u/0/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o/htmlview?pli=1# Glover - Atlantis 3 [Restored] Extended](https://i.ytimg.com/vi/xnrw1oBfRrM/mqdefault.jpg)
![Donkey Kong Country 2 - Crankys Conga [Restored] 2026 Mix
If you like these restorations, consider donating at https://www.patreon.com/JamminSam or https://www.paypal.com/cgi-bin/webscr?cmd s-xclick&hosted_button_id=Z48HC6C37U8AY&source=url
Download:
https://drive.google.com/drive/folders/1jUTvy4Bf81cFl8KxzBV0u2qz9WbL83Tm?usp=sharing
Composed by David Wise. Recreated by me. This was made possible by using VGMTrans to rip the games data into MIDI format and rebuilding the soundtrack from the ground up using the same patches that the game sources its sounds from, as well as recreations of the synth patches, applying some modern mixing techniques along the way to lift the veil of 16bit compression and create an updated listening experience
Chord progression: F major, A# major, G minor, C major, A minor, A# major, F major (I-IV-ii-V-iii-IV-I)
84BPM
Thumbnail Source: https://www.mariowiki.com/Monkey_Museum
Game footage recorded from BSNES using the NTSC (S-Video) filter
Edited in Da Vinci Resolve (Free Version)
Sound sources:
Korg AI2 (Pan Flute), Korg Wavestation (Marimba, Airvox), Roland L-CDP Guitar & Bass (R-8 Acoustic Bass), Donkey Kong Country 2 ROM (Monkey Sounds), Roland L-CDP-01 Drums & Cymbals (R-8 Dry Kick 1), Bob Clearmountain Percussion & Bass (Clave, Conga, Guiro, Agogo), Sytrus (Synth Bell), Roland R8 Contemporary Percussions Card (Steel Drums)
A more detailed list of sources can be found here https://docs.google.com/spreadsheets/d/1Sv7EcyF530VtNz5xw3HeiNuKswCln5uXqqE2AFha4ik/ Donkey Kong Country 2 - Crankys Conga [Restored] 2026 Mix](https://i.ytimg.com/vi/yEpZs4lPOG8/mqdefault.jpg)