Uploaded January 2022 | Updated September 2026, 19 hours ago
This guide is out of date. See the new RE7 guide here: youtube.com/watch?v=Ql5ggETipyM
3D/HSBS: youtube.com/watch?v=i3fqa8DIOnI
Link to public REFramework
github.com/praydog/REFramework/releases
Link to latest builds with updated dinput8.dll file
ci.appveyor.com/project/praydog/reframework/branch/master/artifacts
00:00:00 Introduction
00:00:24 The Mod Update
00:01:10 Enabling Decoupled Camera Pitch
00:01:40 Playing with Decoupled Camera Pitch
00:02:21 Installing the Mod Update
00:03:17 The Qualities of Decoupled Rotation
00:04:14 Summary of the Mod
00:04:55 Known Issues
00:06:24 Resident Evil 7 is a PC VR Game
00:07:12 Gameplay (Spoilers)
01:12:35 Conclusion
As Praydog releases an update to the Resident Evil 7 mod that renders the virtual reality adaptation into a perfect masterpiece, it's time to grab the Valve Index and finish this saga by firing up SteamVR and going into this insane game one last time in VR!
This guide is out of date. See the new RE7 guide here: youtube.com/watch?v=Ql5ggETipyM
3D/HSBS: youtube.com/watch?v=i3fqa8DIOnI
Link to public REFramework
github.com/praydog/REFramework/releases
Link to latest builds with updated dinput8.dll file
ci.appveyor.com/project/praydog/reframework/branch/master/artifacts
00:00:00 Introduction
00:00:24 The Mod Update
00:01:10 Enabling Decoupled Camera Pitch
00:01:40 Playing with Decoupled Camera Pitch
00:02:21 Installing the Mod Update
00:03:17 The Qualities of Decoupled Rotation
00:04:14 Summary of the Mod
00:04:55 Known Issues
00:06:24 Resident Evil 7 is a PC VR Game
00:07:12 Gameplay (Spoilers)
01:12:35 Conclusion
As Praydog releases an update to the Resident Evil 7 mod that renders the virtual reality adaptation into a perfect masterpiece, it's time to grab the Valve Index and finish this saga by firing up SteamVR and going into this insane game one last time in VR!





![[VRH] SteamVR HTC VIVE - Overload (Outer Moons 2)
3D/HSBS: https://youtu.be/mxxdf13ccEY
00:15 How the VR Holodeck Works
01:41 Oculus runtime difficulties
07:01 Game introduction
09:05 SteamVR seated center issue
11:37 Outer Moons 2 playthrough
1:08:52 Return to the Holodeck
1:11:54 Game draw
This episode of the Virtual Reality Holodeck was meant to be played using the Oculus Rift, but due to major issues with the runtimes on that end, we had to resort to the VIVE. Fortunately that method yielded a fun, challenging and complete playthrough of one of the games new levels. Looks like the original Descent devs really are bringing the feel back to life! [VRH] SteamVR HTC VIVE - Overload (Outer Moons 2)](https://i.ytimg.com/vi/YSFruzPVVgM/mqdefault.jpg)




