Uploaded August 2026 | Updated September 2026, 2 weeks ago
After dealing with the caves for a while, it's time to move on.
Take the elevator down here back up to the large fountain you may have reached already before.
To go further, remember that you needed to have two Doom Books. The 1st one contains an Eagle Medal, while the 2nd one contains a Wolf Medal.
Put them on opposing sides of the fountain, and watch how it clears out its water, revealing a secret entrance via an elevator...
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This brings Jill all the way down to some kind of secret lab... What the hell is going on, here...? It even has more zombies in it.
Check near an electronically-locked door nearby, and you can pick up the 3rd and final MO Disk.
----------
At 5:18, I enter into some kind of restroom (one with no toilet?), and turn on its lights.
Check the painting in there. It looks to be a painting of Adam & Eve, but also notice the weird letters on it.
After that, move a bookshelf over to turn on blue lights. Suddenly, the weird letters on the Adam & Eve painting can be read into English words! There's a code at work, here...
Last thing you should do in this room is look at the Researcher's Letter on the desk.
The letter is of a man that sounds like he, too, is suffering from becoming a zombie, and this was his final letter to his beloved lady... A lady named Ada.
Ada, Ada, Ada... Keep that name in mind. Beyond this game, actually...
The man that wrote this letter is named John, but not only that, he uses both his name, Ada's name, and an encoded password as keys necessary to get into some kind of security system within this lab.
If you match up that encoded password correctly with the original letters of the Adam & Eve painting, you'll realize that John's password is actually "MOLE".
----------
At 9:42, I reach another good room of interest. You'll need to pick up some Slides here for something VERY important coming up soon.
But then, in that same room, you can boot up computer. Use the "John & Ada" info that I brought up before to put in some passwords to unlock more doors.
Or you can screw that up and make Jill mad.
----------
At 13:21, in another zombie-infested room, I found a Fax file that details about the T-Virus. It's in fact this virus that has been turning dead people into zombies, and the lab has been struggling to keep both them, and STARS investigation of them, under control...
In that same room, you can insert an MO Disk to get the first passcode to the triple lock elsewhere in this lab. All three of them has a Christian Bible verse from Genesis, linking right into each other. Somehow fitting in with all of the sacrilegious abominations against humanity you've been fighting throughout this game, huh?
----------
At 18:00, on Floor B2, I went through the door I had just unlocked through the computer.
Within this room, I pressed a switch that revealed a Lab Key.
Then I found a white projector and ran the Slides through it.
Turns out that, indeed, the lab Jill found herself in was one owned by Umbrella. They secretly specialize in developing bio-organic weapons.
The Slide showed details on some of the monsters you've faced already, such as Cerberus - the demon dogs, Neptune - the man-eating sharks, the Hunters, and then a much more foreboding monster known as Tyrant...
But then... one of them also showed a group of researchers that worked on these monsters, including someone with blonde hair... and *indoor sunglasses...*
Unbelievable! STARS’ own Bravo Captain Albert Wesker was a part of these horrific experiments all along?! He must've been the traitor that shot Enrico dead in the caves!
(Buuuuut most of you already knew that at this point, right...? It's been over 30 years.)
Before leaving the room, I found more files that namely detailed about how to reach the Helicopter Port, the usage of the elevator, a triple lock door that I had also already encountered, and other things and places I may end up going through (or already have) soon.
----------
After relaxing in the final Save Room at 22:44, it's time to get more things done.
At 26:11, I have to push some blocks again for a boost with some steps, but also without triggering a poison gas switch again. This is all to go through a high air shaft into the other room, which contains the second Biblical passcode.
----------
At 31:52, I reach the lab's power room and find the 3rd Biblical passcode machine. This room also has even freakier clawed monsters than anything before!
At 32:34, I reach a power panel and switch certain things on, such as an elevator close to where that spot is, but it wasn't actually enough.
I end up having to go into a different room at 33:41 to hit one last switch to get that elevator going.
----------
At 36:00, I finish with the triple passcode and proceed on... leading Jill to rescue... and FINALLY reunite with... *CHRIS!*
But... not quite yet. The door to him was locked. By maybe later Jill will find a way in...
It feels like her nightmare as a whole is about to end...
After dealing with the caves for a while, it's time to move on.
Take the elevator down here back up to the large fountain you may have reached already before.
To go further, remember that you needed to have two Doom Books. The 1st one contains an Eagle Medal, while the 2nd one contains a Wolf Medal.
Put them on opposing sides of the fountain, and watch how it clears out its water, revealing a secret entrance via an elevator...
----------
This brings Jill all the way down to some kind of secret lab... What the hell is going on, here...? It even has more zombies in it.
Check near an electronically-locked door nearby, and you can pick up the 3rd and final MO Disk.
----------
At 5:18, I enter into some kind of restroom (one with no toilet?), and turn on its lights.
Check the painting in there. It looks to be a painting of Adam & Eve, but also notice the weird letters on it.
After that, move a bookshelf over to turn on blue lights. Suddenly, the weird letters on the Adam & Eve painting can be read into English words! There's a code at work, here...
Last thing you should do in this room is look at the Researcher's Letter on the desk.
The letter is of a man that sounds like he, too, is suffering from becoming a zombie, and this was his final letter to his beloved lady... A lady named Ada.
Ada, Ada, Ada... Keep that name in mind. Beyond this game, actually...
The man that wrote this letter is named John, but not only that, he uses both his name, Ada's name, and an encoded password as keys necessary to get into some kind of security system within this lab.
If you match up that encoded password correctly with the original letters of the Adam & Eve painting, you'll realize that John's password is actually "MOLE".
----------
At 9:42, I reach another good room of interest. You'll need to pick up some Slides here for something VERY important coming up soon.
But then, in that same room, you can boot up computer. Use the "John & Ada" info that I brought up before to put in some passwords to unlock more doors.
Or you can screw that up and make Jill mad.
----------
At 13:21, in another zombie-infested room, I found a Fax file that details about the T-Virus. It's in fact this virus that has been turning dead people into zombies, and the lab has been struggling to keep both them, and STARS investigation of them, under control...
In that same room, you can insert an MO Disk to get the first passcode to the triple lock elsewhere in this lab. All three of them has a Christian Bible verse from Genesis, linking right into each other. Somehow fitting in with all of the sacrilegious abominations against humanity you've been fighting throughout this game, huh?
----------
At 18:00, on Floor B2, I went through the door I had just unlocked through the computer.
Within this room, I pressed a switch that revealed a Lab Key.
Then I found a white projector and ran the Slides through it.
Turns out that, indeed, the lab Jill found herself in was one owned by Umbrella. They secretly specialize in developing bio-organic weapons.
The Slide showed details on some of the monsters you've faced already, such as Cerberus - the demon dogs, Neptune - the man-eating sharks, the Hunters, and then a much more foreboding monster known as Tyrant...
But then... one of them also showed a group of researchers that worked on these monsters, including someone with blonde hair... and *indoor sunglasses...*
Unbelievable! STARS’ own Bravo Captain Albert Wesker was a part of these horrific experiments all along?! He must've been the traitor that shot Enrico dead in the caves!
(Buuuuut most of you already knew that at this point, right...? It's been over 30 years.)
Before leaving the room, I found more files that namely detailed about how to reach the Helicopter Port, the usage of the elevator, a triple lock door that I had also already encountered, and other things and places I may end up going through (or already have) soon.
----------
After relaxing in the final Save Room at 22:44, it's time to get more things done.
At 26:11, I have to push some blocks again for a boost with some steps, but also without triggering a poison gas switch again. This is all to go through a high air shaft into the other room, which contains the second Biblical passcode.
----------
At 31:52, I reach the lab's power room and find the 3rd Biblical passcode machine. This room also has even freakier clawed monsters than anything before!
At 32:34, I reach a power panel and switch certain things on, such as an elevator close to where that spot is, but it wasn't actually enough.
I end up having to go into a different room at 33:41 to hit one last switch to get that elevator going.
----------
At 36:00, I finish with the triple passcode and proceed on... leading Jill to rescue... and FINALLY reunite with... *CHRIS!*
But... not quite yet. The door to him was locked. By maybe later Jill will find a way in...
It feels like her nightmare as a whole is about to end...










