Uploaded June 2025 | Updated September 2026, 3 weeks ago
Composer: Johan Nilsson
00:00 - 01. Renegade Ops
01:51 - 02. Baptism In Fire
06:05 - 03. No Time To Waste
09:22 - 04. Moths To The Flame
12:54 - 05. The Phoenix's Nest
16:03 - 06. Fire Hazard
19:06 - 07. Search And Destroy
22:55 - 08. Burning Bridges
26:15 - 09. The Cauldron
29:30 - 10. To Catch Fire
34:24 - 11. Bringing The War To The Enemy
37:16 - 12. From The Ashes
41:18 - 13. The Furnace
47:21 - 14. Inferno
53:04 - 15. Cold War
56:17 - 16. Absolute Zero
59:29 - 17. Frost Shock
1:02:48 - 18. Lady Winter
1:05:56 - 19. The Panzerwyrm
1:08:59 - 20. Good Mourning
Renegade Ops seems to have a rather unknown soundtrack since I found no rips of it and even on YouTube was only the credits tracks. Perhaps it has to do with how the music was arranged in seperate channels in the audio files. No matter now, I made a proper soundtrack release of it. The DLC music is also included in the tracks 15-19. Generally the music reminded me a lot of Inon Zur's Fallout compositions. Wouldn't wonder me if the composers used similar programs and sample libraries.
UPDATE 2023:
I delossified, declipped, declicked and generally remastered this in Izotope RX Advanced. Furthermore the DLC tracks were now sourced from the PlayStation version because they sounded better and less noisy. Should be a nice quality improvement compared to the old version.
UPDATE 2025:
Sounds notably better now thanks to way better upscaling and EQ remastering. Had a very lofi sound before.
Composer: Johan Nilsson
00:00 - 01. Renegade Ops
01:51 - 02. Baptism In Fire
06:05 - 03. No Time To Waste
09:22 - 04. Moths To The Flame
12:54 - 05. The Phoenix's Nest
16:03 - 06. Fire Hazard
19:06 - 07. Search And Destroy
22:55 - 08. Burning Bridges
26:15 - 09. The Cauldron
29:30 - 10. To Catch Fire
34:24 - 11. Bringing The War To The Enemy
37:16 - 12. From The Ashes
41:18 - 13. The Furnace
47:21 - 14. Inferno
53:04 - 15. Cold War
56:17 - 16. Absolute Zero
59:29 - 17. Frost Shock
1:02:48 - 18. Lady Winter
1:05:56 - 19. The Panzerwyrm
1:08:59 - 20. Good Mourning
Renegade Ops seems to have a rather unknown soundtrack since I found no rips of it and even on YouTube was only the credits tracks. Perhaps it has to do with how the music was arranged in seperate channels in the audio files. No matter now, I made a proper soundtrack release of it. The DLC music is also included in the tracks 15-19. Generally the music reminded me a lot of Inon Zur's Fallout compositions. Wouldn't wonder me if the composers used similar programs and sample libraries.
UPDATE 2023:
I delossified, declipped, declicked and generally remastered this in Izotope RX Advanced. Furthermore the DLC tracks were now sourced from the PlayStation version because they sounded better and less noisy. Should be a nice quality improvement compared to the old version.
UPDATE 2025:
Sounds notably better now thanks to way better upscaling and EQ remastering. Had a very lofi sound before.
![Pokémon Yellow (Re-Engineered Soundtrack) [STEREO]
Composer: Junichi Masuda
00:00 - 01. Game Freak
00:02 - 02. Opening Movie
00:24 - 03. Pikachu!
00:26 - 04. Title Screen
02:11 - 05. Pallet Town
03:31 - 06. Professor Oak
04:17 - 07. Professor Oaks Laboratory
05:00 - 08. A Rival Appears
05:45 - 09. Battle! (Trainer)
09:01 - 10. Victory! (Trainer)
09:36 - 11. Road To Viridian City: Leaving Pallet Town
10:37 - 12. Battle! (Wild Pokémon)
12:08 - 13. Victory! (Wild Pokémon)
12:43 - 14. Pewter City
14:53 - 15. Pokémon Center
16:05 - 16. Viridian Forest
19:42 - 17. A Trainer Appears (Boy Version)
20:07 - 18. Guide
20:36 - 19. Pokémon Gym
21:48 - 20. Battle! (Gym Leader)
23:46 - 21. Victory! (Gym Leader)
25:07 - 22. Road To Cerulean City: Leaving Mt. Moon
26:11 - 23. A Trainer Appears (Girl Version)
26:37 - 24. Caves Of Mt. Moon
29:40 - 25. Theme Of Jessie And James
30:27 - 26. Cerulean City
31:43 - 27. To Bill: Leaving Cerulean City
32:36 - 28. Evolution
33:06 - 29. Vermilion City
34:09 - 30. The S.S. Anne
35:31 - 31. Cycling
36:57 - 32. Road To Lavender Town: Leaving Vermilion City
38:15 - 33. Lavender Town
41:18 - 34. Pokémon Tower
43:38 - 35. Celadon City
44:51 - 36. Rocket Game Corner
46:25 - 37. Rocket Hideout
49:00 - 38. A Trainer Appears (Bad Guy Version)
49:26 - 39. Pikachus Beach
50:39 - 40. Silph Co.
52:53 - 41. The Sea
53:55 - 42. Cinnabar Island
54:52 - 43. Pokémon Mansion
59:06 - 44. The Final Road
1:00:18 - 45. Final Battle! (Rival)
1:02:53 - 46. Hall Of Fame
1:04:00 - 47. Ending Theme
1:05:39 - 48. Opening Movie (Red Blue Version)
1:05:50 - 49. Theme Of Giovanni (Unused)
1:06:54 - 50. Digletts Cave (Unused)
1:09:25 - 51. Field Route (Unused)
1:10:16 - 52. Victory! (Unused)
1:10:52 - 53. Tension (Unused)
1:11:33 - 54. Trade (Unused)
1:12:45 - 55. Ending Theme (Unused)
This is a special project of mine. In the past 2 months I researched Game Boy music and hardware and tried to make a high quality release of the Gen 1 Pokémon soundtrack with way less noise and clipping problems, which are normal problems of the Game Boy. Some years ago a user named Shugo Takahashi released original DMG recordings from this soundtrack and I absolutely loved the sound of them since to me they sounded vastly supperior to emulated versions, which you almost only find online. And the official reverb soundtrack is also really not my cup of tea since it sounds not good to me. Back in 2019 they also released the Pokémon Yellow soundtrack with Lets Go but this was just the low quality emulated OST.
While I did listen to Shugo Takahashis rip over the past years and really liked it, it was also way more noisy and clippy than other releases but this is normal for the Game Boy. But I was thinking whether I could do a remastered version with way less noise and clipping while retaining the original warm Game Boy sound. After many tests both with DMG recordings but also BGB emulated versions, I came to the conclusion that the BGB sound is basically the same and sounds original, it is just a bit less noisy than original DMG recordings. Since I found no automated way to fix the clipping and transition problems, I fixed and mastered all the audio channel streams by hand. This took weeks and many many many hours since this is really a fine and tedious handywork which needs a lot of patience.
Ultimately this here is the result of my undertaking. Since the audio sources are basically analog, it is impossible to fix all the problems 100% but I would say that I heavily reduced them to a point that they are almost inaudible. You will most likely hear a big difference to other soundtrack releases. But in the end this was a learn by doing experience and also experimental. Maybe some people prefer the noisy and clippy sound of original DMG recordings but this here is my attempt at the soundtrack. The release comes with both mono and stereo mixes of the music. I heavily recommend the mono versions since they sound more genuine and also cleaner. Red, Blue and Green didnt even have stereo mode to begin with and only Yellow added it but even then its only for headphones and it basically just seperates the channels on left and right audio channel which might sound a bit odd to some. As a special bonus I also included prototype unused bonus tracks. Thanks to Zumil for making the prototype music rom and also fixing all the tracks up so that they sound correct since the original source code tracks still had some issues in them like incorrect octaves. The music is btw in 96khz 24Bit.
UPDATE:
The soundtrack is now also available both in Mono and Stereo on YouTube so listen to whatever you prefer. Furthermore I made some minor mastering improvements (Better bass) and I also made a fancy new cover. Pokémon Yellow (Re-Engineered Soundtrack) [STEREO]](https://i.ytimg.com/vi/xd8ajQ-i34k/mqdefault.jpg)
![Just Cause (Re-Engineered Soundtrack) [2026 REMASTER]
Composer: Rob Lord
00:00 - 01. Just Cause Theme
01:13 - 02. A New Mission For Rico Rodriguez
03:10 - 03. Pistolero
08:34 - 04. San Esperito
11:35 - 05. Countdown To Destruction
15:10 - 06. Ladykiller Style
17:31 - 07. Horizon Chaser
20:38 - 08. Infiltration
24:37 - 09. Alto Policia!
28:42 - 10. Safe Haven
31:46 - 11. Montano Cartel
33:03 - 12. Viva La Revolucion
36:06 - 13. La Fiesta De Los Compadres
38:46 - 14. Hot Chase
42:21 - 15. The Black Hand
43:33 - 16. So Free
46:30 - 17. Oh Mama Mia
49:09 - 18. Stealth Aint My Style
52:11 - 19. Inmaculada Palmiera
53:50 - 20. Undercover Mission
58:17 - 21. Hideout
01:01:16 - 22. Pistolero (Alternative Mix)
01:05:51 - 23. Viva La Revolucion (Ocean Mix)
01:09:03 - 24. Above The Clouds
01:11:20 - 25. Just Cause I Can
I completely remade Just Cause. And with remake I mean it since I went back to the source files and did the entire arranging and VST processing from scratch. I really didnt like my original work since it was a mess. I used it as an experiment how to efficiently upscale 22khz audio and threw pretty much everything at it and looked what sticked. Sadly due to this it was badly overprocessed but I didnt feel like re-doing it back then since I was just done with it. But now it was remade from scratch and the audio quality improvement and arranging quality is quite audible I believe. Just Cause (Re-Engineered Soundtrack) [2026 REMASTER]](https://i.ytimg.com/vi/xfIxu05G16A/mqdefault.jpg)

![Xenophage: Alien Bloodsport (Re-Engineered Soundtrack) [SCVA SC-55]
Composer: Bobby Prince
00:00 - 01. Enter The Hero
03:09 - 02. Bruising For A Crusing
06:13 - 03. Myrtle Come Back
09:00 - 04. You Hurt Me
12:19 - 05. Puncture The Other Guys Heart
15:02 - 06. Destroy
19:18 - 07. Dirty Tricks
22:29 - 08. Straight From Hell
26:09 - 09. Suffer!
29:56 - 10. Strainin At The Leash
32:59 - 11. Xenorage
36:28 - 12. Wound
38:03 - 13. Youre In The Wrong Weight Class
41:39 - 14. Pakophage
These are all new releases. This time around I tackled PC games with Midi GM soundtracks from the mid 90s. I did these over a couple of months though I already looked before that into the topic since I first needed to figure out a process that makes it possible to render HQ audio because that Roland SCVA 1.16 VST was really picky about the DAW and most didnt work but FL Studio worked fine in combination with loopMIDI.
I usually tracked down the original MIDIs and avoided mus conversions as much as possible for instrument and BPM accuracy. This is why you might notice a few little differences in comparison to other renders since the Doom renders are based on the leaked Doom source code which still had the original Bobby Prince midi compositions rather than mus. They still had their Roland GS extensions intact for example.
After getting all the MIDI files I mostly rendered all channels one by one so that I can do more precise cleaning and mixing. The Bobby Prince and Lee Jackson compositions were most of the time left as is since they were composed on Roland and sounded right to me. Heretic and Hexen were highly reworked though and the mixing might be quite different from what you are used to since I really wasnt happy with the instrument balance and I tried to make clean balanced mixes with every detail audible and a clean soundstage. The James Paddock compositions were only slightly reworked since they were usually fine with the soundfont.
What was made completely different is Descent though. This is because there wasnt really a way to render the midis directly due to them being hmi files and some of the MIDI information and samples coming straight from the games code. Therefore I setup Dosbox and recorded the MIDI output and then did the mastering. In this case I also included the Redbook audio as bonus which I declicked and remastered too.
All renders and masters were saved as 96khz 24bit though it should be said that the majority of the SCVA samples seem to be 16khz. Xenophage: Alien Bloodsport (Re-Engineered Soundtrack) [SCVA SC-55]](https://i.ytimg.com/vi/xykFab2PI4Q/mqdefault.jpg)
![Sonic Battle (Re-Engineered Soundtrack) [XQ AGBPlay]
Composers: Kenichi Tokoi, Hideaki Kobayashi
00:00 - 01. Title
01:59 - 02. Main Menu
03:41 - 03. Emerald Town
07:27 - 04. Emerald Beach
10:12 - 05. Comedy Demo
13:47 - 06. Tails Lab
16:43 - 07. Holy Summit
19:15 - 08. Chao Ruins
22:31 - 09. Confrontation Demo
24:18 - 10. Central City
26:53 - 11. Amys Room
29:47 - 12. Battle Highway
33:33 - 13. History Demo
36:50 - 14. Library
38:56 - 15. Night Babylon
42:26 - 16. Club Rouge
45:11 - 17. Gimme Shelter
47:04 - 18. Metal Depot
49:43 - 19. Emerl Demo
52:38 - 20. Colosseum
56:32 - 21. Holy Summit Crater
59:38 - 22. Chaos Battle
1:02:42 - 23. Skill Edit
1:05:08 - 24. Death Egg
1:07:38 - 25. Dr. Eggman Demo
1:11:39 - 26. Final Boss
1:15:49 - 27. Staff Roll 1
1:19:41 - 28. Staff Roll 2
1:21:29 - 29. Green Hill
1:24:37 - 30. Challenge Mode
1:27:02 - 31. Challenge Mode Clear
1:30:01 - 32. Challenge Mode Results
1:31:12 - 33. Battle Record
And here is now also Sonic Battle and Sonic Pinball in XQ, which completes the Sonic GBA collection. Sonic Battle (Re-Engineered Soundtrack) [XQ AGBPlay]](https://i.ytimg.com/vi/yBl_S6aDaDo/mqdefault.jpg)

![Tekken Advance (Re-Engineered Soundtrack) [XQ AGBPlay]
Composer: Namco Sounds
00:00 - 01. Opening Movie
00:20 - 02. Character Select
01:06 - 03. Jin Kazama
03:44 - 04. Nina Williams
06:13 - 05. Paul Phoenix & King
09:28 - 06. Gun Jack
12:06 - 07. Hwoarang & Ling Xiayou
14:51 - 08. Forest Law
18:46 - 09. Yoshimitsu
23:08 - 10. Heihachi Mishima
27:15 - 11. Continue
27:49 - 12. Staff Roll
Just a quickie I made while I was working on other XQ GBA soundtracks. I always liked the Tekken OSTs and this here has some catchy exclusive tracks and weirdly enough this is the only Tekken game that never had a soundtrack release. Some tracks are also just copies from other games like Forest Law. Weirdly enough all the tracks are in mono, no idea why they composed them like that. Maybe due to GBA soundmixing limitations? Tekken Advance (Re-Engineered Soundtrack) [XQ AGBPlay]](https://i.ytimg.com/vi/zD3On9B8BXA/mqdefault.jpg)


![Sonic Pinball Party (Re-Engineered Soundtrack) [XQ AGBPlay]
Composers: Tatsuyuki Maeda, Teruhiko Nakagawa, Yutaka Minobe
00:00 - 01. Title
00:18 - 02. Main Menu
01:34 - 03. Story Demo
02:59 - 04. Neo Green Hill Table
06:00 - 05. Egg Mode
06:55 - 06. Casino Paradise Table
10:03 - 07. Jackpot Mode
11:34 - 08. Ice Mountain Table
13:36 - 09. Hang Air Mode
15:21 - 10. Secret Base Table
18:31 - 11. Ring Mode
20:02 - 12. Angel Island Table
22:36 - 13. Multi Ball Mode
26:03 - 14. Egg Rocket Table
28:40 - 15. Spin Shot Mode
30:06 - 16. X-Zone Table
33:14 - 17. 100 Rings Mode
34:06 - 18. Table Clear Bonus
36:27 - 19. Story Clear Demo
37:38 - 20. Spring Valley Table
42:02 - 21. Star Chip Mode
43:17 - 22. Splash Garden Table
47:57 - 23. Mystic Forest Table
50:33 - 24. Frozen Bell Table
55:27 - 25. Jet Stream Mode
56:24 - 26. Soft Museum Table
59:09 - 27. Stick Canyon Table
1:02:31 - 28. Twin Seeds Table
1:05:12 - 29. Nightmaren Boss Table
1:09:48 - 30. Samba De Amigo Table
1:13:12 - 31. Burning Hearts
1:16:31 - 32. Chu-Chu Rocket
1:20:14 - 33. Mambo De Verano
1:22:39 - 34. I Can Still See The Light
1:26:19 - 35. Phantasy Star Online Mode
1:29:13 - 36. We Are Burning Rangers
1:32:35 - 37. Dreams Dreams
1:36:05 - 38. Chu-Chu Fever
1:36:41 - 39. Casinopolis
1:37:46 - 40. Casinopolis Table
1:42:13 - 41. Casinopolis Roulette Jackpot
1:43:15 - 42. Highscore Board
1:44:43 - 43. Staff Roll
1:47:59 - 44. BGM03
1:49:14 - 45. BGM07
1:49:51 - 46. BGM09
1:51:45 - 47. BGM47
And here is now also Sonic Battle and Sonic Pinball in XQ, which completes the Sonic GBA collection.
If anybody happens to know what the last four BGM tracks are, feel free to share your knowledge with me so I can update the titles. Sonic Pinball Party (Re-Engineered Soundtrack) [XQ AGBPlay]](https://i.ytimg.com/vi/znMWRRl9fiU/mqdefault.jpg)
