Uploaded November 2024 | Updated September 2026, 3 weeks ago
Composer: SEGA Sound Team
00:00 - Title
00:16 - Data Select
02:33 - Knuckles' Theme
03:56 - Angel Island Zone - Act 1
06:21 - Angel Island Zone - Act 2
08:39 - Boss
11:00 - Dr. Eggman
12:55 - Hydrocity Zone - Act 1
14:49 - Hydrocity Zone - Act 2
16:34 - Gumball Machine
18:19 - Marble Garden Zone - Act 1
20:36 - Marble Garden Zone - Act 2
22:51 - Special Stage
25:19 - Carnival Night Zone - Act 1
27:34 - Carnival Night Zone - Act 2
29:48 - Ice Cap Zone - Act 1
32:49 - Ice Cap Zone - Act 2
36:17 - Launch Base Zone - Act 1
38:18 - Launch Base Zone - Act 2
40:19 - Final Boss
42:00 - Competition Menu
44:04 - Balloon Park
46:04 - Chrome Gadget
48:19 - Desert Palace
50:03 - Endless Mine
51:59 - Azure Lake
54:02 - Results
54:43 - Invincibility
55:14 - Staff Roll
57:37 - Game Complete
57:47 - Title (Sonic & Knuckles)
58:05 - Knuckles' Theme (Sonic & Knuckles)
59:06 - Mushroom Hill Zone - Act 1
1:00:36 - Mushroom Hill Zone - Act 2
1:01:57 - Boss (Sonic & Knuckles)
1:03:28 - Flying Battery Zone - Act 1
1:05:02 - Flying Battery Zone - Act 2
1:06:37 - Sandopolis Zone - Act 1
1:08:20 - Sandopolis Zone - Act 2
1:10:10 - Lava Reef Zone - Act 1
1:11:40 - Lava Reef Zone - Act 2
1:13:30 - Sky Sanctuary Zone
1:15:47 - Death Egg Zone - Act 1
1:17:19 - Death Egg Zone - Act 2
1:18:49 - The Doomsday Zone
1:20:54 - Magnetic Orbs
1:22:54 - Slot Machine
1:24:43 - Invincibility (Sonic & Knuckles)
1:25:29 - Sonic & Knuckles Medley (Staff Roll)
1:28:19 - Game Complete (Sonic & Knuckles)
1:28:29 - Knuckles' Theme (Prototype)
1:29:17 - Carnival Night Zone - Act 1 (Prototype)
1:31:25 - Carnival Night Zone - Act 2 (Prototype)
1:33:18 - Ice Cap Zone - Act 1 (Prototype)
1:35:30 - Ice Cap Zone - Act 2 (Prototype)
1:37:47 - Launch Base Zone - Act 1 (Prototype)
1:40:10 - Launch Base Zone - Act 2 (Prototype)
1:42:40 - Competition Menu (Prototype)
1:44:19 - Track 2E (Unused)
1:46:21 - Staff Roll (Prototype)
1:49:04 - Sonic The Hedgehog 3 Medley (Unused)
1:52:00 - Sonic The Hedgehog 3 (MegaD Mix)
I always loved the Sonic soundtracks but always felt like STH 3, STH CD and Sonic 3D never really got definitive versions. Either the audio quality sucked, they didnt release any official OSTs, the tracks dont loop and have weird endings or tracks are missing. There was always something suboptimal for me. All the Megadrive tracks were rendered with XMPlay since that gave me the best audio quality. I did also check out some high res console recordings but they all sounded meh and noisy. The STH CD music was all based on the original 90s Redbook audio CDs both from the released games but also beta leaks since the beta leaks actually didnt have bad fade outs and it made it a lot easier for me to do quality loops. I also sourced nothing from the 2011 Japan OST since it always sounded awfully clipped to me and the dynamic range on the 90s CDs is way better. Well except the two exclusive remixes from the 2011 Japan CD which I included too. Also the Gems Collection remixes are based on the recently released streaming digital masters. The remix CD is also included. Basically everything is included with the exception of jingles and I think two instrumental versions from some remaster port which were low quality and only a thing because of some vocals or lyrics rights problems on SEGAs end. Sonic 3D Blast has both the Megadrive music as well as Saturn Redbook audio which was also properly looped and edited by me. Everything should sound crystal clear and was also declipped, declicked and all the other usual mastering improvements. Many looping points had custom editing done by me for smoother loops or endings. I also included unused patterns which were discovered in beta leaks. But check for yourself and see. Its a lot to go through and my documentations that come with all my downloads include even more information than what I write here.
Composer: SEGA Sound Team
00:00 - Title
00:16 - Data Select
02:33 - Knuckles' Theme
03:56 - Angel Island Zone - Act 1
06:21 - Angel Island Zone - Act 2
08:39 - Boss
11:00 - Dr. Eggman
12:55 - Hydrocity Zone - Act 1
14:49 - Hydrocity Zone - Act 2
16:34 - Gumball Machine
18:19 - Marble Garden Zone - Act 1
20:36 - Marble Garden Zone - Act 2
22:51 - Special Stage
25:19 - Carnival Night Zone - Act 1
27:34 - Carnival Night Zone - Act 2
29:48 - Ice Cap Zone - Act 1
32:49 - Ice Cap Zone - Act 2
36:17 - Launch Base Zone - Act 1
38:18 - Launch Base Zone - Act 2
40:19 - Final Boss
42:00 - Competition Menu
44:04 - Balloon Park
46:04 - Chrome Gadget
48:19 - Desert Palace
50:03 - Endless Mine
51:59 - Azure Lake
54:02 - Results
54:43 - Invincibility
55:14 - Staff Roll
57:37 - Game Complete
57:47 - Title (Sonic & Knuckles)
58:05 - Knuckles' Theme (Sonic & Knuckles)
59:06 - Mushroom Hill Zone - Act 1
1:00:36 - Mushroom Hill Zone - Act 2
1:01:57 - Boss (Sonic & Knuckles)
1:03:28 - Flying Battery Zone - Act 1
1:05:02 - Flying Battery Zone - Act 2
1:06:37 - Sandopolis Zone - Act 1
1:08:20 - Sandopolis Zone - Act 2
1:10:10 - Lava Reef Zone - Act 1
1:11:40 - Lava Reef Zone - Act 2
1:13:30 - Sky Sanctuary Zone
1:15:47 - Death Egg Zone - Act 1
1:17:19 - Death Egg Zone - Act 2
1:18:49 - The Doomsday Zone
1:20:54 - Magnetic Orbs
1:22:54 - Slot Machine
1:24:43 - Invincibility (Sonic & Knuckles)
1:25:29 - Sonic & Knuckles Medley (Staff Roll)
1:28:19 - Game Complete (Sonic & Knuckles)
1:28:29 - Knuckles' Theme (Prototype)
1:29:17 - Carnival Night Zone - Act 1 (Prototype)
1:31:25 - Carnival Night Zone - Act 2 (Prototype)
1:33:18 - Ice Cap Zone - Act 1 (Prototype)
1:35:30 - Ice Cap Zone - Act 2 (Prototype)
1:37:47 - Launch Base Zone - Act 1 (Prototype)
1:40:10 - Launch Base Zone - Act 2 (Prototype)
1:42:40 - Competition Menu (Prototype)
1:44:19 - Track 2E (Unused)
1:46:21 - Staff Roll (Prototype)
1:49:04 - Sonic The Hedgehog 3 Medley (Unused)
1:52:00 - Sonic The Hedgehog 3 (MegaD Mix)
I always loved the Sonic soundtracks but always felt like STH 3, STH CD and Sonic 3D never really got definitive versions. Either the audio quality sucked, they didnt release any official OSTs, the tracks dont loop and have weird endings or tracks are missing. There was always something suboptimal for me. All the Megadrive tracks were rendered with XMPlay since that gave me the best audio quality. I did also check out some high res console recordings but they all sounded meh and noisy. The STH CD music was all based on the original 90s Redbook audio CDs both from the released games but also beta leaks since the beta leaks actually didnt have bad fade outs and it made it a lot easier for me to do quality loops. I also sourced nothing from the 2011 Japan OST since it always sounded awfully clipped to me and the dynamic range on the 90s CDs is way better. Well except the two exclusive remixes from the 2011 Japan CD which I included too. Also the Gems Collection remixes are based on the recently released streaming digital masters. The remix CD is also included. Basically everything is included with the exception of jingles and I think two instrumental versions from some remaster port which were low quality and only a thing because of some vocals or lyrics rights problems on SEGAs end. Sonic 3D Blast has both the Megadrive music as well as Saturn Redbook audio which was also properly looped and edited by me. Everything should sound crystal clear and was also declipped, declicked and all the other usual mastering improvements. Many looping points had custom editing done by me for smoother loops or endings. I also included unused patterns which were discovered in beta leaks. But check for yourself and see. Its a lot to go through and my documentations that come with all my downloads include even more information than what I write here.
![Tekken Advance (Re-Engineered Soundtrack) [XQ AGBPlay]
Composer: Namco Sounds
00:00 - 01. Opening Movie
00:20 - 02. Character Select
01:06 - 03. Jin Kazama
03:44 - 04. Nina Williams
06:13 - 05. Paul Phoenix & King
09:28 - 06. Gun Jack
12:06 - 07. Hwoarang & Ling Xiayou
14:51 - 08. Forest Law
18:46 - 09. Yoshimitsu
23:08 - 10. Heihachi Mishima
27:15 - 11. Continue
27:49 - 12. Staff Roll
Just a quickie I made while I was working on other XQ GBA soundtracks. I always liked the Tekken OSTs and this here has some catchy exclusive tracks and weirdly enough this is the only Tekken game that never had a soundtrack release. Some tracks are also just copies from other games like Forest Law. Weirdly enough all the tracks are in mono, no idea why they composed them like that. Maybe due to GBA soundmixing limitations? Tekken Advance (Re-Engineered Soundtrack) [XQ AGBPlay]](https://i.ytimg.com/vi/zD3On9B8BXA/mqdefault.jpg)


![Sonic Pinball Party (Re-Engineered Soundtrack) [XQ AGBPlay]
Composers: Tatsuyuki Maeda, Teruhiko Nakagawa, Yutaka Minobe
00:00 - 01. Title
00:18 - 02. Main Menu
01:34 - 03. Story Demo
02:59 - 04. Neo Green Hill Table
06:00 - 05. Egg Mode
06:55 - 06. Casino Paradise Table
10:03 - 07. Jackpot Mode
11:34 - 08. Ice Mountain Table
13:36 - 09. Hang Air Mode
15:21 - 10. Secret Base Table
18:31 - 11. Ring Mode
20:02 - 12. Angel Island Table
22:36 - 13. Multi Ball Mode
26:03 - 14. Egg Rocket Table
28:40 - 15. Spin Shot Mode
30:06 - 16. X-Zone Table
33:14 - 17. 100 Rings Mode
34:06 - 18. Table Clear Bonus
36:27 - 19. Story Clear Demo
37:38 - 20. Spring Valley Table
42:02 - 21. Star Chip Mode
43:17 - 22. Splash Garden Table
47:57 - 23. Mystic Forest Table
50:33 - 24. Frozen Bell Table
55:27 - 25. Jet Stream Mode
56:24 - 26. Soft Museum Table
59:09 - 27. Stick Canyon Table
1:02:31 - 28. Twin Seeds Table
1:05:12 - 29. Nightmaren Boss Table
1:09:48 - 30. Samba De Amigo Table
1:13:12 - 31. Burning Hearts
1:16:31 - 32. Chu-Chu Rocket
1:20:14 - 33. Mambo De Verano
1:22:39 - 34. I Can Still See The Light
1:26:19 - 35. Phantasy Star Online Mode
1:29:13 - 36. We Are Burning Rangers
1:32:35 - 37. Dreams Dreams
1:36:05 - 38. Chu-Chu Fever
1:36:41 - 39. Casinopolis
1:37:46 - 40. Casinopolis Table
1:42:13 - 41. Casinopolis Roulette Jackpot
1:43:15 - 42. Highscore Board
1:44:43 - 43. Staff Roll
1:47:59 - 44. BGM03
1:49:14 - 45. BGM07
1:49:51 - 46. BGM09
1:51:45 - 47. BGM47
And here is now also Sonic Battle and Sonic Pinball in XQ, which completes the Sonic GBA collection.
If anybody happens to know what the last four BGM tracks are, feel free to share your knowledge with me so I can update the titles. Sonic Pinball Party (Re-Engineered Soundtrack) [XQ AGBPlay]](https://i.ytimg.com/vi/znMWRRl9fiU/mqdefault.jpg)
