Rendering for VR, Meta Quest/ Apple Vision Pro | Unreal Engine | OWL 360 Hangouts #33 @offworldlive
Rendering for VR, Meta Quest/ Apple Vision Pro | Unreal Engine | OWL 360 Hangouts #33  @offworldlive
Uploaded March 2026 | Updated September 2026, 3 hours ago
Welcome to the weekly Off World Live 360 rendering hangouts!

We are excited to share the features and capabilities of our new 360 camera, a plugin for Unreal Engine. Try it for free by downloading from our website: https://offworld.live/resources/download-center

This week we will be looking at rendering from Unreal Engine for Apple Vision Pro and Meta Quest. We will cover reasons for choosing the format, best practices when formatting for the headset, and output options.

Join our weekly session to:
Learn new workflows using the OWL Toolkit
Ask questions about specific features and workflows

Each week we do a short demonstration of a specific workflow followed by open Q&A.

Topics will include:
360 Rendering Pipeline tips,
Colour Workflows,
Stereo 360 Rendering,
Output types,
Ultra High Res Renders,
Post Production,
Headset and Dome Preview techniques,
Real Time Previz workflows,
360 Cam capabilities
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OFF WORLD LIVE |

Rendering for VR, Meta Quest/ Apple Vision Pro | Unreal Engine | OWL 360 Hangouts #33

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