Uploaded September 2011 | Updated September 2026, 3 weeks ago
The aiming of DOOMSDAY is the biggest shit ever.
First it seemed like I fail badly because my first priority was to stay away from the evil FN button while firing (ctrl) and strafing (alt). Normally I record the visuals on my Macbook, and there is no windows-button as "buffer" between alt and ctrl; it's placed left from the spacebar. But today I saw how awful that sourceport is. First, it's not true to DooM. Some chaingunners in Map 15 start to fire as soon as I entered their line of sight. Yes, sounds correct, but it's not. This map is not designed for that. Some of them just start to act if they get hurt or if you are close to them. You can't survive if 10 chaingunners are shooting around while you fight the sergeants and zombieguys on the ground near to you.
The second thing is the most fucked up aim. It looks like a good attempt the engine "auto-aims" for you. But, after that aim, the shotgun pellets still spray around randomly. So, lets imagine some enemy is nearby a wall. In normal DooM (or a better sourceport) you just would fire the shotgun in the center of the viewpoint, because your opponent is pretty far away and the pellets would cover the whole screen on a horizontal line. But not in DOOMSDAY. There, the aim makes the Doomguy shoot to the right - near to the zombie. But after that, the pellets spread randomly. Mostly hitting the environment. Such a bullshit if you fire 4 shots and 3 hit anything else at random because of that fucked-up "auto-pilot". This makes sense with pistols, chainguns and probably rocket launcher, single-pellet hitscan weapons.. But every Doomer has to rely on his two shotguns.
The third thing making this game pretty unplayable is the horizontal aim. There is no real pattern. Sometimes you aim up on a target standing on a higher position sniping at you, sometimes not. It happens often you don't move a single pixel and the result will change every time you press ctrl.
That's why I used GZDooM for this one x)
Enjoy
The aiming of DOOMSDAY is the biggest shit ever.
First it seemed like I fail badly because my first priority was to stay away from the evil FN button while firing (ctrl) and strafing (alt). Normally I record the visuals on my Macbook, and there is no windows-button as "buffer" between alt and ctrl; it's placed left from the spacebar. But today I saw how awful that sourceport is. First, it's not true to DooM. Some chaingunners in Map 15 start to fire as soon as I entered their line of sight. Yes, sounds correct, but it's not. This map is not designed for that. Some of them just start to act if they get hurt or if you are close to them. You can't survive if 10 chaingunners are shooting around while you fight the sergeants and zombieguys on the ground near to you.
The second thing is the most fucked up aim. It looks like a good attempt the engine "auto-aims" for you. But, after that aim, the shotgun pellets still spray around randomly. So, lets imagine some enemy is nearby a wall. In normal DooM (or a better sourceport) you just would fire the shotgun in the center of the viewpoint, because your opponent is pretty far away and the pellets would cover the whole screen on a horizontal line. But not in DOOMSDAY. There, the aim makes the Doomguy shoot to the right - near to the zombie. But after that, the pellets spread randomly. Mostly hitting the environment. Such a bullshit if you fire 4 shots and 3 hit anything else at random because of that fucked-up "auto-pilot". This makes sense with pistols, chainguns and probably rocket launcher, single-pellet hitscan weapons.. But every Doomer has to rely on his two shotguns.
The third thing making this game pretty unplayable is the horizontal aim. There is no real pattern. Sometimes you aim up on a target standing on a higher position sniping at you, sometimes not. It happens often you don't move a single pixel and the result will change every time you press ctrl.
That's why I used GZDooM for this one x)
Enjoy
![[Non-OPL] Radioactivity
Roger Ritenours NUCLEAR PLANT meets Chernobyl. [Non-OPL] Radioactivity](https://i.ytimg.com/vi/h9HCi_r1jpA/mqdefault.jpg)

![[Doom WAD] Lets Play DooM Classic 10: Mercurius Pools
Yes, one of those horribly infamous WAD videos. But guess what: It was fun to play and I still wonder if the guys at BurgerKing put something in my Long Crispy Chickens because I felt extremely good this day... Maybe some white powder not belonging to the recipe?
My English abilities are a bit rusty but I will get back to my better abilities... well, forget it, thats a lie^^
Wanna skip the intro? 2:45
Whatever, this video is a I am still alive guys! sort of a thing. I scream a lot like a bitch (I blame BurgerKing!) and all that stuff that is most likely the very opposite of what you expect from a DooM player. [Doom WAD] Lets Play DooM Classic 10: Mercurius Pools](https://i.ytimg.com/vi/i-9-3gUXNxU/mqdefault.jpg)

![[Addendum] DooM Bugs, Glitches and Crashes (Vol. 14)
Some more extra stuff from the last video! [Addendum] DooM Bugs, Glitches and Crashes (Vol. 14)](https://i.ytimg.com/vi/j1N3ilgHdNA/mqdefault.jpg)



![[OPL] Larrys Room - LEISURE SUIT LARRY 6 SOUNDTRACK
Your hotel room. Perfect with dress! Cool!, a super-small bathroom, a vibrating bed and some bungee jumper. You still better dont touch the carpet though or try to get any room service..... [OPL] Larrys Room - LEISURE SUIT LARRY 6 SOUNDTRACK](https://i.ytimg.com/vi/jcVsraCTnrA/mqdefault.jpg)

