Uploaded September 2012 | Updated September 2026, 3 weeks ago
What a catchy song. That rave/techno style mixed up with arcade-styled music (like from some NES game) adds to the gameplay. Just like some boss fight and the song goes like "You better be good and give your best, else you will die".
Keyboard-only on DOSBOX is much more complicated than keyboard gameplay in any sourceport. It might be the game itself, but I have a very fine delay, and you have a "minimum turning rate", while sourceports respond fully on your keyboard entries. For example, if you hit the left cursor button for 0,05 seconds, you will turn to the left for 0,05 seconds. In vanilla doom, the engine registers a keystrike and moves you a fixed value to the left. And that small input fail is caused by Kaspersky, who found it a good idea to search for rootkits on my system when I have an emulator and a fully-fledged video software suite running...Guys, please fix this, the CPU usage was far from idle.
When I died at the end of the game, I was like "Aww...no!...YES". This is a result of years of LoL gameplay, where you are happy when your enemies dies due to the last ignite damage or other DoTs.
What a catchy song. That rave/techno style mixed up with arcade-styled music (like from some NES game) adds to the gameplay. Just like some boss fight and the song goes like "You better be good and give your best, else you will die".
Keyboard-only on DOSBOX is much more complicated than keyboard gameplay in any sourceport. It might be the game itself, but I have a very fine delay, and you have a "minimum turning rate", while sourceports respond fully on your keyboard entries. For example, if you hit the left cursor button for 0,05 seconds, you will turn to the left for 0,05 seconds. In vanilla doom, the engine registers a keystrike and moves you a fixed value to the left. And that small input fail is caused by Kaspersky, who found it a good idea to search for rootkits on my system when I have an emulator and a fully-fledged video software suite running...Guys, please fix this, the CPU usage was far from idle.
When I died at the end of the game, I was like "Aww...no!...YES". This is a result of years of LoL gameplay, where you are happy when your enemies dies due to the last ignite damage or other DoTs.

![[CHEX OPL] E2M3 - Chex Museum
This was planned to be a glitch video. I got a report about a bug in Chex Quest but .. ye.. not reproducible. So, I spent the time to take a step further to completition of the Chex Quest soundtrack. Okay, a small step. [CHEX OPL] E2M3 - Chex Museum](https://i.ytimg.com/vi/lQVD0kymuSE/mqdefault.jpg)


![[DooM PWAD OPL SOUNDTRACK] Fortress of Fatalities (Eternal Sadness)
Wow, Paul, your music rocks. Totally worth those €10. I cant even decide which version I like more: The OPL soundtrack, the remastered versions or the converted MIDIs played in Timidity++?
A great tune cant be destroyed I guess. [DooM PWAD OPL SOUNDTRACK] Fortress of Fatalities (Eternal Sadness)](https://i.ytimg.com/vi/lXJ5JkuYW4k/mqdefault.jpg)


![[OPL music] STEP UP from WORMINATOR
Skip the bullshit - 2:18
FINALLY I have this one up. Was on my To-Do list for ages!
I am not sure if this is OPL, because I have read something different. But after some googling, I was so confused what video title to put, thats why I call it OPL. [OPL music] STEP UP from WORMINATOR](https://i.ytimg.com/vi/obASKAFhC8Q/mqdefault.jpg)


![[STEREO OPL] At DooMs Gate
If that stupid compression would not screw it up so much... :( [STEREO OPL] At DooMs Gate](https://i.ytimg.com/vi/rOz9tbKcj-A/mqdefault.jpg)