Uploaded October 2024 | Updated September 2026, 2 weeks ago
Autobleem: drive.google.com/file/d/1bEGjfUgbdcbdBcrrF-aogEKq4fxDmUpw/view?usp=sharing
Project Eris: drive.google.com/file/d/1bhSu0vzUu-O24rJfIeLtWR9voZIofN92/view?usp=sharing
For Autobleem copy the ikemengo folder to usb:/Apps
For Project Eris, copy the ikemengo folder to usb:/project_eris/etc/project_eris/SUP/launchers
How to use:
ls = list the contents of the directory
cd = change directory. for example, cd foldername
cd .. = goes up one directory
exit = exit terminal
reset button = quit game
Example:
cd 000/street_fighter_one (go in sample game folder)
Ikemen_Go_PSC = Launches the game
Note you don't have to type the full name, hit the Tab key to autofill the rest. You can also press the up arrow to go back your history.
The sample game above works as a standalone launcher too, you can copy or move it to the Apps folder and it'll show up in the menu. To create your own custom launcher, copy your mugen or ikemengo game to the USB Apps folder (or launchers if you on Eris), then copy the contents inside ikemengo/zzzz/template and paste it in your game folder. Now it should show up in the menu.
It'll display as "Fighting Game". You can edit app.ini (Autobleem) or launcher.cfg (project eris) to change the Game title and Game.png. If you need to edit the launch script, edit run.sh for Autobleem or launch.sh for Project Eris.
Ikemen GO is a open source fighting game engine that supports M.U.G.E.N.. This particular build is based on v0.99.0. However, the fork that I compiled has a compatibility mode which works on older builds of Ikemen GO namely v0.98.2 and above. It's not perfect but it's pretty good.
Shout out to leonkasovan for implementing this feature. He's also the one who made a SDL2 version of Ikemen GO which made it possible for me to compile it for the PSC. You can visit his github here: github.com/leonkasovan/Ikemen-GO
he doesn't have a PSC so keep that in mind if you post issues. With that being said, it actually has better support for old Mugen games than it does Ikemen GO. the PSC only has 1gb of Ram, so some games that require more RAM may crash or not start at all.
I don't recommend playing res higher than 480p. From my testing, 240p can run at 60fps while 360p and 480p looks better but has frame drops.
If your game is intended for widescreen, I suggest setting the resolution to 1280x720 in the options, then forcing it to 240p when you launch. For example:
Ikemen_Go_PSC -width 426 -height 240
This will keep the aspect ratio widescreen while forcing it to 240p. You can also try other resolutions but I find that 426x240 and 640x360 looks pretty good for widescreen. Changing the internal resolution to 720x480 can improve performance a bit too.
I've included multiple builds that you can experiment with. Here's a breakdown:
Ikemen_Go_PSC = default. maintains aspect ratio
Ikemen_Go_PSC-stretch = stretches the screen to fit your screen
Ikemen_Go_PSC-bilinear = uses bilinear filtering instead of nearest neighbor
Ikemen_Go_PSC-compat = increase compatibility for some games, its slower though. Only try this if the above dont work
If you're familiar with developing Mugen games you can modify games to make it more optimized for the psc such as changing the screenpacks to a lower resolution.
For some mugen games you may need to edit the config.json file to set the motif path. search for motif in the config.json file and you'll notice at default it's set to "data/system.def". Some games have a different path, you can find it in the mugen.cfg file. If it's not data/system.def it's usually "data/mugen1/system.def".
Another common error is when it complains about the font arial.ttf missing. It comes with windows but I've included it in the zzzz folder. You can copy it to your game's font folder.
Recommended Games:
Fiction Fight 2 gamejolt.com/games/fiction-fight-2/870376
Street Fighter 6 Mugen UPDATE 2023 gamejolt.com/games/SF6/748770
SFAS Feng Shui Edition drive.google.com/file/d/1yqUkYpEpZSZ-Szh8TbWhGHkyipIcjLbT/view
Classic VS drive.google.com/file/d/19mqkLOO2jVuKlgRwx_JEbnz3j7rsAVST/view
the psc controller works but i notice when trying to change the controls in-game, the dpad doesn't register. you may have to config the controls inside the config.json. Here's the settings i use
"Joystick": 0,
"Buttons": [
"10",
"12",
"13",
"11",
"2",
"1",
"5",
"3",
"0",
"7",
"9",
"4",
"-10",
"8"
That's the standard controller scheme used in all Capcom PS1 games. You can also try using a different controller, my Hori PS4 pad works. the select button is the menu
Autobleem: drive.google.com/file/d/1bEGjfUgbdcbdBcrrF-aogEKq4fxDmUpw/view?usp=sharing
Project Eris: drive.google.com/file/d/1bhSu0vzUu-O24rJfIeLtWR9voZIofN92/view?usp=sharing
For Autobleem copy the ikemengo folder to usb:/Apps
For Project Eris, copy the ikemengo folder to usb:/project_eris/etc/project_eris/SUP/launchers
How to use:
ls = list the contents of the directory
cd = change directory. for example, cd foldername
cd .. = goes up one directory
exit = exit terminal
reset button = quit game
Example:
cd 000/street_fighter_one (go in sample game folder)
Ikemen_Go_PSC = Launches the game
Note you don't have to type the full name, hit the Tab key to autofill the rest. You can also press the up arrow to go back your history.
The sample game above works as a standalone launcher too, you can copy or move it to the Apps folder and it'll show up in the menu. To create your own custom launcher, copy your mugen or ikemengo game to the USB Apps folder (or launchers if you on Eris), then copy the contents inside ikemengo/zzzz/template and paste it in your game folder. Now it should show up in the menu.
It'll display as "Fighting Game". You can edit app.ini (Autobleem) or launcher.cfg (project eris) to change the Game title and Game.png. If you need to edit the launch script, edit run.sh for Autobleem or launch.sh for Project Eris.
Ikemen GO is a open source fighting game engine that supports M.U.G.E.N.. This particular build is based on v0.99.0. However, the fork that I compiled has a compatibility mode which works on older builds of Ikemen GO namely v0.98.2 and above. It's not perfect but it's pretty good.
Shout out to leonkasovan for implementing this feature. He's also the one who made a SDL2 version of Ikemen GO which made it possible for me to compile it for the PSC. You can visit his github here: github.com/leonkasovan/Ikemen-GO
he doesn't have a PSC so keep that in mind if you post issues. With that being said, it actually has better support for old Mugen games than it does Ikemen GO. the PSC only has 1gb of Ram, so some games that require more RAM may crash or not start at all.
I don't recommend playing res higher than 480p. From my testing, 240p can run at 60fps while 360p and 480p looks better but has frame drops.
If your game is intended for widescreen, I suggest setting the resolution to 1280x720 in the options, then forcing it to 240p when you launch. For example:
Ikemen_Go_PSC -width 426 -height 240
This will keep the aspect ratio widescreen while forcing it to 240p. You can also try other resolutions but I find that 426x240 and 640x360 looks pretty good for widescreen. Changing the internal resolution to 720x480 can improve performance a bit too.
I've included multiple builds that you can experiment with. Here's a breakdown:
Ikemen_Go_PSC = default. maintains aspect ratio
Ikemen_Go_PSC-stretch = stretches the screen to fit your screen
Ikemen_Go_PSC-bilinear = uses bilinear filtering instead of nearest neighbor
Ikemen_Go_PSC-compat = increase compatibility for some games, its slower though. Only try this if the above dont work
If you're familiar with developing Mugen games you can modify games to make it more optimized for the psc such as changing the screenpacks to a lower resolution.
For some mugen games you may need to edit the config.json file to set the motif path. search for motif in the config.json file and you'll notice at default it's set to "data/system.def". Some games have a different path, you can find it in the mugen.cfg file. If it's not data/system.def it's usually "data/mugen1/system.def".
Another common error is when it complains about the font arial.ttf missing. It comes with windows but I've included it in the zzzz folder. You can copy it to your game's font folder.
Recommended Games:
Fiction Fight 2 gamejolt.com/games/fiction-fight-2/870376
Street Fighter 6 Mugen UPDATE 2023 gamejolt.com/games/SF6/748770
SFAS Feng Shui Edition drive.google.com/file/d/1yqUkYpEpZSZ-Szh8TbWhGHkyipIcjLbT/view
Classic VS drive.google.com/file/d/19mqkLOO2jVuKlgRwx_JEbnz3j7rsAVST/view
the psc controller works but i notice when trying to change the controls in-game, the dpad doesn't register. you may have to config the controls inside the config.json. Here's the settings i use
"Joystick": 0,
"Buttons": [
"10",
"12",
"13",
"11",
"2",
"1",
"5",
"3",
"0",
"7",
"9",
"4",
"-10",
"8"
That's the standard controller scheme used in all Capcom PS1 games. You can also try using a different controller, my Hori PS4 pad works. the select button is the menu




![[mkxp-z] chinese & japanese rpg maker xp vx ace games on playstation classic
random games i downloaded from https://rpg.blue
checking to see if chinese and japanese text work [mkxp-z] chinese & japanese rpg maker xp vx ace games on playstation classic](https://i.ytimg.com/vi/gEfnjyLbO-0/mqdefault.jpg)

![[RELEASE] Super Mario 64 HD Port Builder for PlayStation Classic (sm64ex-psc)
Compile Super Mario 64 directly on the PSC.
𝐀𝐮𝐭𝐨𝐛𝐥𝐞𝐞𝐦 𝐯𝐞𝐫: https://drive.google.com/file/d/1A7q1FbXpF0Rg0vsrT7mTeAv9gB_mEHxZ/view?usp=sharing
𝐏𝐫𝐨𝐣𝐞𝐜𝐭 𝐄𝐫𝐢𝐬 𝐯𝐞𝐫: https://drive.google.com/file/d/1txuCNSE8Eyc25_W1zS0on5-GWJpKGggp/view?usp=sharing
For Autobleem copy the sm64_builder folder to usb:/Apps
For Project Eris, copy the sm64_builder folder to usb:/project_eris/etc/project_eris/SUP/launchers
Rename your Super mario 64 rom to baserom.us.z64 and place it inside the sm64ex-psc folder. Make sure your rom has the .z64 extension not .n64 otherwise itll give a hash mismatch error.
Launch the app and give it about 10 minutes to build. Once done you can open the sm64 game from the Apps menu. For Autobleem, press start at the main menu, then press select twice to reach the Apps section.
For Project Eris, just open Project Eris and itll appear in the carousel. You can delete the sm64_builder folder once the game is built.
If for some reason the game doesnt get copied to the carousel, try navigating to sm64_builder/sm64ex-psc/build and copy the us_pc folder to usb:/Apps in Autobleem or usb:/project_eris/etc/project_eris/SUP/launchers for Project Eris. you can rename the us_pc folder to sm64 or any name you like. [RELEASE] Super Mario 64 HD Port Builder for PlayStation Classic (sm64ex-psc)](https://i.ytimg.com/vi/gmHAozED6O0/mqdefault.jpg)



![[RELEASE] Flycast 2.1 for PlayStation Classic (Dreamcast)
link: https://drive.google.com/file/d/1qrGTqwLO0QTfgSjnp6d5n Bl40-1Pp4/view?usp=sharing
For Autobleem copy the flycast folder to usb:/Apps
For Project Eris, copy the flycast folder to usb:/project_eris/etc/project_eris/SUP/launchers
Place your Dreamcast games in the roms folder. you can add more rom paths in the Settings General tab. you can navigate the menu with a controller, mouse or keyboard.
to enable Rumble support, goto Settings 🡆 Controls and change one of the Sega VMU to Purupuru. basically keep one Sega VMU and the other Purupuru. you can set this while in game
Pressing reset will quit the App. you can change this in Settings 🡆 Controls and set Exit to whatever key you like. Ive also added a Exit button on the Gui.
To scrape Boxart you will need Wifi enabled. ill provide my boxart folder later but its incomplete though
𝐮𝐩𝐝𝐚𝐭𝐞: heres my boxart folder, you can dump it in home/.local/share/flycast/boxart
https://drive.google.com/file/d/1GBAhuzvbb2qgiymZQ1XxBcItzOO2FcjE/view?usp=sharing
A Dreamcast Bios is not required but having it can increase compatibility. If you dont have any Bios, just launch a game and itll automatically run it in HLE mode. You can enable this manually at Settings 🡆 Advanced and checkmark HLE BIOS.
if you have the Dreamcast bios, place your dc_boot.bin file in
home/.local/share/flycast
theres also a bios for Naomi and AtomisWave. the filenames are naomi.zip and awbios.zip. Theres also naomi2.zip and naomigd.zip but im not familiar with these types of games.
By default the Dreamcast SH4 Clock is set to 200 MHz. lowering it can improve FMV playback however it can cause slowdown.
Ive added a Auto FMV Clock option that automatically underclock the CPU to 100 MHz when it detect a FMV playing and it reverts it back to 200 MHz when it stops
Lowering the resolution can improve performance in some games. For example, changing the res in Capcom vs SNK 2 to 480x360 can achieve 60fps and it fixes that bug that causes artifacts. you can probably get away with 512x384 too.
Setting the Transparent Sorting to Per Strip seems to improve performance a bit.
Theres no option for Bezels, however there is Lua support. So if you know how to code in lua you can do all types of things. theres also lua scripts available. Ive included a bezel.lua script that you can enable in the Settings Advanced Tab by entering bezel.lua in the lua section. you have to close and reopen the app for it to take effect though.
Guide on how to Shrink GDI images: https://www.youtube.com/watch?v=kPNrJRBtS6E
for those who want it in a .mod installer format for project eris, here you go:
https://drive.google.com/file/d/1ofk0i2tseWNf8dmZf1KO9dR_n70nvV0K/view?usp=sharing
note: if youre on a ext4 USB and transferred it in via Filezilla, youll need to give permissions by typing chmod -R 777 flycast
timestamps for the games shown in order:
https://www.youtube.ru/watch?v=hWJj8D3TUOQ&lc=UgybbSECWhfRLbURVxF4AaABAg.AOTfHymZDdpAOXV8fqrjTi
Source Code: https://github.com/shoddydev/flycast-psc
What Im using:
SanDisk 64GB Cruzer Glide USB: https://www.amazon.com/dp/B007YX9OA8
AuviPal 3-Port Micro USB OTG: https://www.amazon.com/dp/B083WML1XB
TP-Link USB WiFi (TL-WN725N): https://www.amazon.com/dp/B008IFXQFU
Autobleem 1.0.0: https://drive.google.com/drive/u/0/folders/1DgBw6lgvpM8GbONQ-svqF7BL9tVUo70F
Project Eris: https://modmyclassic.com/ [RELEASE] Flycast 2.1 for PlayStation Classic (Dreamcast)](https://i.ytimg.com/vi/hWJj8D3TUOQ/mqdefault.jpg)