Mike Dailly | Realtime 2D Lighting engine @MikeDailly | Uploaded April 2017 | Updated October 2024, 1 day ago.
[HTML5] Current state of play.
16 fully dynamic lights being rendered in a single pass.
Each shadow map being rendered to a single channel of a surface (4 surfaces being used in total).
800fps in native when all lights are moving, 3000fps for single moving light.
HTML5 sits easily in 60fps (capped)
Bog post: yoyogames.com/blog/419
[HTML5] Current state of play.
16 fully dynamic lights being rendered in a single pass.
Each shadow map being rendered to a single channel of a surface (4 surfaces being used in total).
800fps in native when all lights are moving, 3000fps for single moving light.
HTML5 sits easily in 60fps (capped)
Bog post: yoyogames.com/blog/419