@MikeDailly
  @MikeDailly
Mike Dailly | Realtime 2D Lighting engine @MikeDailly | Uploaded April 2017 | Updated October 2024, 1 day ago.
[HTML5] Current state of play.

16 fully dynamic lights being rendered in a single pass.
Each shadow map being rendered to a single channel of a surface (4 surfaces being used in total).
800fps in native when all lights are moving, 3000fps for single moving light.
HTML5 sits easily in 60fps (capped)

Bog post: yoyogames.com/blog/419
Realtime 2D Lighting engineSuper Crate Box for the ZX Spectrum NextZXNext Armalyte Progress - Player ship movementRealtime 2D LightingNew #CSpect audio/video syncing - Playing WarhawkOld school voxel landscape

Realtime 2D Lighting engine @MikeDailly

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