Mike Dailly | Realtime 2D Lighting @MikeDailly | Uploaded April 2017 | Updated October 2024, 1 day ago.
Making an optimised 2D lighting system. that uses tilemaps as shadow blockers. Light rendering will then be passed off to a shader to render in as few passes as possible. Now got a basic "light zone in place.
Bog post: yoyogames.com/blog/419
Making an optimised 2D lighting system. that uses tilemaps as shadow blockers. Light rendering will then be passed off to a shader to render in as few passes as possible. Now got a basic "light zone in place.
Bog post: yoyogames.com/blog/419