@MikeDailly
  @MikeDailly
Mike Dailly | Realtime 2D Lighting @MikeDailly | Uploaded April 2017 | Updated October 2024, 1 day ago.
Making an optimised 2D lighting system. that uses tilemaps as shadow blockers. Light rendering will then be passed off to a shader to render in as few passes as possible. Now got a basic "light zone in place.

Bog post: yoyogames.com/blog/419
Realtime 2D LightingNew #CSpect audio/video syncing - Playing WarhawkOld school voxel landscape

Realtime 2D Lighting @MikeDailly

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