Uploaded March 2024 | Updated September 2026, 3 weeks ago
Orginal Post from LinkedIn
Hi All.
I wanted to post this video as I am pretty annoyed by the amount of fake edited #ai #generative videos showing up in my feed that edit out delayed response times and mishaps that might not show them in the best light.
Here I show what the reality is really like when using generative AI for smart avatars during a time when OpenAI servers are busy. No edits or cuts here just raw unfiltered video capture.
Generating real voices adds a 4 to 6 second delay on avatar response times when servers are busy however I do believe it's worth it as you feel as though you are talking to a real person. Normally the delay is approximately 2 to 4 seconds when servers are less active. For comparison, at the end of the video when I speak to our own Athena AI, you will see we don’t generate a real voice for her and the response time is much improved.
Also, for a change I have decided to film this in my Meta #Quest3 using ENGAGE XR’s #mixedreality / #spatialcomputing passthrough. This is ideal for when educators want to bring an historic character into the classroom.
Get in touch if you need some help with AI, Spatial Computing, #Metaverse or if you are in need of #immersive technologies for #collaboration, #training and #development.
You can reach us at engageplc.com
Orginal Post from LinkedIn
Hi All.
I wanted to post this video as I am pretty annoyed by the amount of fake edited #ai #generative videos showing up in my feed that edit out delayed response times and mishaps that might not show them in the best light.
Here I show what the reality is really like when using generative AI for smart avatars during a time when OpenAI servers are busy. No edits or cuts here just raw unfiltered video capture.
Generating real voices adds a 4 to 6 second delay on avatar response times when servers are busy however I do believe it's worth it as you feel as though you are talking to a real person. Normally the delay is approximately 2 to 4 seconds when servers are less active. For comparison, at the end of the video when I speak to our own Athena AI, you will see we don’t generate a real voice for her and the response time is much improved.
Also, for a change I have decided to film this in my Meta #Quest3 using ENGAGE XR’s #mixedreality / #spatialcomputing passthrough. This is ideal for when educators want to bring an historic character into the classroom.
Get in touch if you need some help with AI, Spatial Computing, #Metaverse or if you are in need of #immersive technologies for #collaboration, #training and #development.
You can reach us at engageplc.com










