Real Robot Battle Line (PS1) Playthrough - Part 9 - Mother (F)/Credits (MD Gets Owned) @Rugalbernstein777
Real Robot Battle Line (PS1) Playthrough - Part 9 - Mother (F)/Credits (MD Gets Owned)  @Rugalbernstein777
Uploaded May 2026 | Updated September 2026, 2 weeks ago
Playthrough of Real Robot Battle Line Scirocco Route for the PS1 part 9. In this part i take on the Mother(F) map which is the last map for the Scirocco route after making sure everyone is setup correctly. Before starting the map, i of course spend all the bank that i have maximizing the Armor and Mobility of the Sincannasin and the Winjewel while the leftover bank is spent also abit on their HP but most is spent increasing the Energy output of various mechs mostly but not limited to the Heavy Metals as i will be using Buster Launcher setups in the map. Like the previous route the enemies you will encounter here will be exactly the same but changing the one Generic Pilot at the top middle piloting the Mech used by the Final Commander of a specific route in which case its Scirocco’s The-O and once everyone is defeated, Mother Duplicator with its 25000HP AI controlled Mech will spawn. With the lack of the Psyco Gundam, the strategy for this map will be completely different and will take awhile longer. Basically the main strategy that i employ is to advance with my best units forward to prevent the enemies from focusing on the lesser upgraded ones, chipping away at the army of Juggernauts one by one but also advancing in such a way where the Juggernauts will clutter in a 3 square radius at the middle where i setup Amu, Leccee and Kyao to heavily damage the ones in those lanes with their Buster Launchers. Since they are very low leveled compared to the enemies and with Kyao and Leccee access to the Effort spirit Command to Double the Exp payout of their next action, i will be able to level them up to ridiculous levels similar to what happened to Kamille using the Psyco Gundam in the previous Route run which will compensate greatly for the lack of upgrades in their respective mechs. Once the 1st wave is done, the strategy that i use for MD is to completely dry her out of moves do to the way i setup the parts in my mechs but baiting MD to use her MAP weapon which she will only use if she can hit at least 3 targets with it so i put the units that have Beam Barrier to tank its MAP usage spam but keep in mind that because it has a power of 3500, the Barrier will not block the damage fully but the amount that will go over is not a problem. Once MD can no longer use her MAP weapon, i make her waste the remaining energy that she has and them once that is also gone i make her waste the 20 uses of the Missile Salvo that she has. Most of that i do off screen and once she is completely dry, i set her up to move abit to the middle then surround her with my party. Now she basically becomes target practice for my entire party as i slowly chip away at her 25000HP while she desperately hangs for her dear life by defending each hit. That folks concludes yet another Route and another run of Real Robot Battle Line. In the next week instead of starting a new route what i am gonna do is do a very short run of 6 parts of showcasing some “Secrets” on some of the beginning levels and showcase routes that otherwise i am not be taking in any of the following runs guaranteed as they are not worth it but the reason i am doing this is for Gallery and Mecha Gallery unlocks the game has. Thank You everyone who watched and as always, stay tuned for more awesomess ;)


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Real Robot Battle Line (PS1) Playthrough - Part 9 - Mother (F)/Credits (MD Gets Owned)

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